mirror of
https://github.com/Melledy/Nebula.git
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114 lines
3.2 KiB
Java
114 lines
3.2 KiB
Java
package emu.nebula.data.custom;
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import java.util.List;
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import java.util.Map;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.resources.CharGemAttrValueDef;
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import emu.nebula.util.WeightedList;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemAttrGroups.json", useInternal = true)
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public class CharGemAttrGroupDef extends BaseDef {
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private int Id;
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private int Weight;
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private IntArrayList AttrTypes;
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private Map<Integer, Integer> UniqueAttrNumWeights;
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private transient WeightedList<Integer> uniqueAttrNum;
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private transient List<CharGemAttrTypeData> attributeTypes;
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public CharGemAttrGroupDef() {
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this.AttrTypes = new IntArrayList();
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}
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@Override
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public int getId() {
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return Id;
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}
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public int getRandomUniqueAttrNum() {
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if (this.uniqueAttrNum == null) {
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return 0;
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}
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return this.uniqueAttrNum.next();
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}
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public CharGemAttrTypeData getRandomAttributeType(IntList list) {
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// Setup blacklist to prevent the same attribute from showing up twice
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var blacklist = new IntOpenHashSet();
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for (int id : list) {
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var value = GameData.getCharGemAttrValueDataTable().get(id);
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if (value == null) continue;
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int blacklistId = value.getTypeId();
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blacklist.add(blacklistId);
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}
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// Create random generator
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var random = new WeightedList<CharGemAttrTypeData>();
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for (var type : this.getAttributeTypes()) {
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if (blacklist.contains(type.getId())) {
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continue;
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}
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random.add(100, type);
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}
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return random.next();
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}
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@Override
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public void onLoad() {
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// Init unique attribute weights
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this.uniqueAttrNum = new WeightedList<>();
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if (this.UniqueAttrNumWeights != null) {
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for (var entry : this.UniqueAttrNumWeights.entrySet()) {
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this.uniqueAttrNum.add(entry.getValue(), entry.getKey());
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}
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}
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// Init attribute types
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this.attributeTypes = new ObjectArrayList<>();
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for (int id : this.getAttrTypes()) {
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var type = new CharGemAttrTypeData(id);
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this.attributeTypes.add(type);
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}
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}
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@Getter
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public static class CharGemAttrTypeData {
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private int id;
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private WeightedList<CharGemAttrValueDef> values;
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public CharGemAttrTypeData(int id) {
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this.id = id;
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this.values = new WeightedList<>();
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}
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public void addValue(CharGemAttrValueDef value) {
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this.values.add(value.getRarity(), value);
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}
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public CharGemAttrValueDef getRandomValueData() {
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return this.getValues().next();
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}
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public int getRandomValue() {
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return this.getRandomValueData().getId();
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}
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}
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}
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