Files
Nebula/src/main/java/emu/nebula/game/achievement/AchievementManager.java
2025-12-08 01:12:01 -08:00

283 lines
8.5 KiB
Java

package emu.nebula.game.achievement;
import java.util.HashMap;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.AchievementDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.game.player.PlayerManager;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.Achievements;
import emu.nebula.proto.Public.Events;
import lombok.Getter;
import us.hebi.quickbuf.RepeatedInt;
@Getter
@Entity(value = "achievements", useDiscriminator = false)
public class AchievementManager extends PlayerManager implements GameDatabaseObject {
@Id
private int uid;
// Achievement data
private Map<Integer, GameAchievement> achievements;
// Flags
private transient boolean queueSave;
private transient boolean hasCompleted;
@Deprecated // Morphia only
public AchievementManager() {
}
public AchievementManager(Player player) {
super(player);
this.uid = player.getUid();
this.achievements = new HashMap<>();
this.save();
}
public synchronized int getCompletedAchievementsCount() {
return (int) this.getAchievements().values().stream()
.filter(GameAchievement::isComplete)
.count();
}
/**
* Returns true if there are any unclaimed achievements
*/
public synchronized boolean hasNewAchievements() {
for (var achievement : this.getAchievements().values()) {
if (achievement.isClaimable()) {
return true;
}
}
return false;
}
public synchronized GameAchievement getAchievement(AchievementDef data) {
// Try and get achievement normally
var achievement = this.getAchievements().get(data.getId());
// Create achievement if it doesnt exist
if (achievement == null) {
achievement = new GameAchievement(data);
this.getAchievements().put(achievement.getId(), achievement);
}
return achievement;
}
public synchronized void handleClientEvents(Events events) {
// Parse events
for (var event : events.getList()) {
// Check id
if (event.getId() != AchievementCondition.ClientReport.getValue()) {
continue;
}
// Sanity check
if (event.getData().length() < 2) {
continue;
}
// Get achievement id and progress
int id = event.getData().get(1);
int progress = event.getData().get(0);
if (progress <= 0) {
continue;
}
// Get achievement data
var data = GameData.getAchievementDataTable().get(id);
if (data == null) continue;
// Make sure achivement can be completed by the client
if (data.getCompleteCond() != AchievementCondition.ClientReport.getValue()) {
continue;
}
// Get achievement
var achievement = this.getAchievement(data);
// Update achievement
boolean changed = achievement.trigger(true, progress, 0, 0);
// Sync with client if achievement was changed
if (changed) {
this.syncAchievement(achievement);
}
}
// Update total achievements
if (this.hasCompleted) {
this.hasCompleted = false;
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
}
}
public synchronized void trigger(AchievementCondition condition, int progress) {
this.trigger(condition.getValue(), progress, 0, 0);
}
public synchronized void trigger(AchievementCondition condition, int progress, int param1, int param2) {
this.trigger(condition.getValue(), progress, param1, param2);
}
public synchronized void trigger(int condition, int progress, int param1, int param2) {
// Sanity check
if (progress <= 0) {
return;
}
// Blacklist
if (condition == AchievementCondition.ClientReport.getValue()) {
return;
}
// Get achievements to trigger
var triggerList = AchievementHelper.getAchievementsByCondition(condition);
if (triggerList == null) {
return;
}
// Check what type of achievement condition this is
boolean isTotal = AchievementHelper.isIncrementalAchievement(condition);
// Parse achievements
for (var data : triggerList) {
// Get achievement
var achievement = this.getAchievement(data);
// Update achievement
boolean changed = achievement.trigger(isTotal, progress, param1, param2);
// Sync with client if achievement was changed
if (changed) {
this.syncAchievement(achievement);
}
}
// Update total achievements
if (this.hasCompleted) {
this.hasCompleted = false;
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
}
}
public synchronized void triggerOne(int id, int progress, int param1, int param2) {
// Get achievement data
var data = GameData.getAchievementDataTable().get(id);
if (data == null) return;
// Get achievement
var achievement = this.getAchievement(data);
// Check what type of achievement condition this is
boolean isTotal = AchievementHelper.isIncrementalAchievement(data.getCompleteCond());
// Update achievement
boolean changed = achievement.trigger(isTotal, progress, param1, param2);
// Sync with client if achievement was changed
if (changed) {
this.syncAchievement(achievement);
}
// Update total achievements
if (this.hasCompleted) {
this.hasCompleted = false;
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
}
}
/**
* Update this achievement on the player client
*/
private void syncAchievement(GameAchievement achievement) {
if (!getPlayer().hasSession()) {
return;
}
// Set save flag
this.queueSave = true;
// Check if achievement was completed
if (achievement.isComplete()) {
this.hasCompleted = true;
}
// Send update to player
getPlayer().addNextPackage(
NetMsgId.achievement_change_notify,
achievement.toProto()
);
}
public synchronized PlayerChangeInfo recvRewards(RepeatedInt ids) {
// Sanity check
if (ids.length() <= 0) {
return null;
}
// Init variables
var rewards = new ItemParamMap();
// Claim achievements
for (int id : ids) {
// Get achievement
var achievement = this.getAchievements().get(id);
if (achievement == null) continue;
// Check if we can claim this achievement
if (achievement.isClaimable()) {
// Claim
achievement.setClaimed(true);
// Add rewards
rewards.add(achievement.getData().getTid1(), achievement.getData().getQty1());
// Save
this.queueSave = true;
}
}
// Success
return this.getPlayer().getInventory().addItems(rewards);
}
// Proto
public synchronized Achievements toProto() {
var proto = Achievements.newInstance();
for (var achievement : this.getAchievements().values()) {
proto.addList(achievement.toProto());
}
return proto;
}
// Database
@Override
public void save() {
Nebula.getGameDatabase().save(this);
this.queueSave = false;
}
}