Files
Nebula/src/main/java/emu/nebula/game/agent/AgentManager.java

194 lines
5.6 KiB
Java

package emu.nebula.game.agent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.nebula.data.GameData;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.achievement.AchievementCondition;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.game.player.PlayerManager;
import emu.nebula.game.quest.QuestCondition;
import lombok.Getter;
import us.hebi.quickbuf.RepeatedInt;
@Getter
@Entity(value = "agents", useDiscriminator = false)
public class AgentManager extends PlayerManager implements GameDatabaseObject {
@Id
private int uid;
private Map<Integer, Agent> agents;
@Deprecated // Morhpia only
public AgentManager() {
}
public AgentManager(Player player) {
super(player);
this.uid = player.getUid();
this.agents = new HashMap<>();
this.save();
}
public int getMax() {
return 4;
}
public Agent apply(int id, int processTime, RepeatedInt charIds) {
// Check if we already have the maximum amount of commissions
if (this.getAgents().size() >= this.getMax()) {
return null;
}
// Get agent data
var data = GameData.getAgentDataTable().get(id);
if (data == null) {
return null;
}
// Sanity check char ids
if (charIds.length() <= 0 || charIds.length() > data.getMemberLimit()) {
return null;
}
// Make sure we own the characters
var characters = new ArrayList<GameCharacter>();
for (int charId : charIds) {
var character = getPlayer().getCharacters().getCharacterById(charId);
// Also check if character fits the commission level requirement
if (character == null || character.getLevel() < data.getLevel()) {
return null;
}
characters.add(character);
}
// Check char tags
if (!data.hasTags(characters)) {
return null;
}
// Create agent
var agent = new Agent(data, processTime, charIds.toArray());
// Add
this.getAgents().put(agent.getId(), agent);
// Quest
this.getPlayer().trigger(QuestCondition.AgentApplyTotal, 1);
// Success
return agent;
}
public Agent giveUp(int id) {
var agent = this.getAgents().remove(id);
if (agent != null) {
this.save();
}
return agent;
}
public PlayerChangeInfo claim(int id) {
// Create list of claimed agents
var list = new ArrayList<Agent>();
if (id > 0) {
var agent = this.getAgents().get(id);
if (agent != null && agent.isCompleted()) {
list.add(agent);
}
} else {
for (var agent : this.getAgents().values()) {
if (agent != null && agent.isCompleted()) {
list.add(agent);
}
}
}
// Sanity check
if (list.isEmpty()) {
return null;
}
// Create results
var change = new PlayerChangeInfo();
var results = new ArrayList<AgentResult>();
// Claim
for (var agent : list) {
// Remove agent
this.getAgents().remove(agent.getId());
// Get result
var result = new AgentResult(agent);
// Add to result list
results.add(result);
// Get agent data
var data = GameData.getAgentDataTable().get(agent.getId());
if (data == null) {
continue;
}
// Calculate rewards
var duration = data.getDurations().get(agent.getDuration());
if (duration == null) {
continue;
}
// Check if we had extra tags
var characters = new ArrayList<GameCharacter>();
for (int charId : agent.getCharIds()) {
var character = getPlayer().getCharacters().getCharacterById(charId);
if (character == null) continue;
characters.add(character);
}
// Create rewards
result.setRewards(duration.getRewards().generate());
// Add rewards to inventory
this.getPlayer().getInventory().addItems(result.getRewards(), change);
// Add bonus rewards if we meet the requirements
if (data.hasExtraTags(characters)) {
// Get bonus rewards
result.setBonus(duration.getBonus().generate());
// Add rewards to inventory
this.getPlayer().getInventory().addItems(result.getBonus(), change);
}
}
// Set results in change info
change.setExtraData(results);
// Save to database
this.save();
// Quest + Achievements
getPlayer().trigger(QuestCondition.AgentFinishTotal, list.size());
getPlayer().trigger(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
// Success
return change.setSuccess(true);
}
}