Files
Nebula/src/main/java/emu/nebula/server/handlers/HandlerSkillInstanceSettleReq.java
T

63 lines
2.3 KiB
Java

package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleReq;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.game.quest.QuestCondition;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.skill_instance_settle_req)
public class HandlerSkillInstanceSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return session.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
}
// Parse request
var req = SkillInstanceSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
QuestCondition.SkillInstanceClearTotal,
player.getProgress().getSkillInstanceLog(),
"skillInstanceLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Handle client events for achievements
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
// Create response
var rsp = SkillInstanceSettleResp.newInstance()
.setExp(settleData.getExp())
.setThreeStar(req.getStar() == 7)
.setChange(changes.toProto());
// Add reward items to proto
if (settleData.getRewards() != null) {
settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
if (settleData.getFirstRewards() != null) {
settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems);
}
// Send response
return session.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
}
}