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Nebula/src/main/java/emu/nebula/game/tower/StarTowerBuild.java
T

195 lines
5.8 KiB
Java

package emu.nebula.game.tower;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.proto.Public.ItemTpl;
import emu.nebula.proto.PublicStarTower.BuildPotential;
import emu.nebula.proto.PublicStarTower.StarTowerBuildBrief;
import emu.nebula.proto.PublicStarTower.StarTowerBuildDetail;
import emu.nebula.proto.PublicStarTower.StarTowerBuildInfo;
import emu.nebula.proto.PublicStarTower.TowerBuildChar;
import emu.nebula.util.Snowflake;
import lombok.Getter;
@Getter
@Entity(value = "star_tower_builds", useDiscriminator = false)
public class StarTowerBuild implements GameDatabaseObject {
@Id
private int uid;
@Indexed
private int playerUid;
private String name;
private boolean lock;
private boolean preference;
private int score;
private int[] charIds;
private int[] discIds;
private ItemParamMap charPots;
private ItemParamMap potentials;
private ItemParamMap subNoteSkills;
@Deprecated
public StarTowerBuild() {
}
public StarTowerBuild(StarTowerGame game) {
this.uid = Snowflake.newUid();
this.playerUid = game.getPlayer().getUid();
this.name = "";
this.charPots = new ItemParamMap();
this.potentials = new ItemParamMap();
this.subNoteSkills = new ItemParamMap();
// Characters
this.charIds = game.getChars().stream()
.filter(d -> d.getId() > 0)
.mapToInt(d -> d.getId())
.toArray();
// Discs
this.discIds = game.getDiscs().stream()
.filter(d -> d.getId() > 0)
.mapToInt(d -> d.getId())
.toArray();
// Add potentials
for (var entry : game.getPotentials()) {
//
int id = entry.getIntKey();
int level = entry.getIntValue();
// Add to potential map
this.getPotentials().put(id, level);
// Add to character
var potentialData = GameData.getPotentialDataTable().get(id);
if (potentialData != null) {
int charId = potentialData.getCharId();
this.getCharPots().put(charId, this.getCharPots().get(charId) + 1);
}
}
// Add sub note skills
for (var entry : game.getItems()) {
this.getSubNoteSkills().put(entry.getIntKey(), entry.getIntValue());
}
// Caclulate record score and cache it
this.score = this.calculateScore();
}
public void setName(String newName) {
if (newName.length() > 32) {
newName = newName.substring(0, 31);
}
this.name = newName;
Nebula.getGameDatabase().update(this, this.getUid(), "name", this.getName());
}
public void setLock(boolean state) {
this.lock = state;
Nebula.getGameDatabase().update(this, this.getUid(), "lock", this.isLock());
}
public void setPreference(boolean state) {
this.preference = state;
Nebula.getGameDatabase().update(this, this.getUid(), "preference", this.isPreference());
}
// Score
private int calculateScore() {
// Init score
int score = 0;
// Potentials
for (var potential : this.getPotentials().int2IntEntrySet()) {
var data = GameData.getPotentialDataTable().get(potential.getIntKey());
if (data == null) continue;
int index = potential.getIntValue() - 1;
score += data.getBuildScore()[index];
}
// Sub note skills
for (var item : this.getSubNoteSkills()) {
score += item.getIntValue() * 15;
}
// Complete
return score;
}
// Proto
public StarTowerBuildInfo toProto() {
var proto = StarTowerBuildInfo.newInstance()
.setBrief(this.toBriefProto())
.setDetail(this.toDetailProto());
return proto;
}
public StarTowerBuildBrief toBriefProto() {
var proto = StarTowerBuildBrief.newInstance()
.setId(this.getUid())
.setName(this.getName())
.setLock(this.isLock())
.setPreference(this.isPreference())
.setScore(this.getScore())
.addAllDiscIds(this.getDiscIds());
// Add characters
for (int charId : this.getCharIds()) {
var charProto = TowerBuildChar.newInstance()
.setCharId(charId)
.setPotentialCnt(this.getCharPots().get(charId));
proto.addChars(charProto);
}
return proto;
}
public StarTowerBuildDetail toDetailProto() {
var proto = StarTowerBuildDetail.newInstance();
// Potentials
for (var entry : this.getPotentials().int2IntEntrySet()) {
var potential = BuildPotential.newInstance()
.setPotentialId(entry.getIntKey())
.setLevel(entry.getIntValue());
proto.getMutablePotentials().add(potential);
}
// Sub note skills
for (var entry : this.getSubNoteSkills().int2IntEntrySet()) {
var skill = ItemTpl.newInstance()
.setTid(entry.getIntKey())
.setQty(entry.getIntValue());
proto.addSubNoteSkills(skill);
}
return proto;
}
// Database
public void delete() {
Nebula.getGameDatabase().delete(this);
}
}