mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-12 12:24:35 +01:00
969 lines
30 KiB
Java
969 lines
30 KiB
Java
package emu.nebula.game.player;
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import java.util.Stack;
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import dev.morphia.annotations.AlsoLoad;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import emu.nebula.GameConstants;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.account.Account;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.achievement.AchievementManager;
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import emu.nebula.game.activity.ActivityManager;
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import emu.nebula.game.agent.AgentManager;
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import emu.nebula.game.battlepass.BattlePassManager;
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import emu.nebula.game.character.CharacterStorage;
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import emu.nebula.game.dating.DatingManager;
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import emu.nebula.game.formation.FormationManager;
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import emu.nebula.game.friends.FriendList;
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import emu.nebula.game.gacha.GachaManager;
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import emu.nebula.game.infinitytower.InfinityTowerManager;
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import emu.nebula.game.instance.InstanceManager;
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import emu.nebula.game.inventory.Inventory;
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import emu.nebula.game.mail.Mailbox;
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import emu.nebula.game.quest.QuestCondition;
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import emu.nebula.game.quest.QuestManager;
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import emu.nebula.game.scoreboss.ScoreBossManager;
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import emu.nebula.game.story.StoryManager;
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import emu.nebula.game.tower.StarTowerManager;
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import emu.nebula.game.vampire.VampireSurvivorManager;
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import emu.nebula.net.GameSession;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.net.NetMsgPacket;
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import emu.nebula.proto.PlayerData.DictionaryEntry;
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import emu.nebula.proto.PlayerData.DictionaryTab;
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import emu.nebula.proto.PlayerData.PlayerInfo;
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import emu.nebula.proto.Public.CharShow;
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import emu.nebula.proto.Public.Energy;
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import emu.nebula.proto.Public.Friend;
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import emu.nebula.proto.Public.HonorInfo;
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import emu.nebula.proto.Public.NewbieInfo;
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import emu.nebula.proto.Public.QuestType;
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import emu.nebula.proto.Public.Story;
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import emu.nebula.proto.Public.WorldClass;
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import emu.nebula.proto.Public.WorldClassRewardState;
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import emu.nebula.util.Utils;
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import emu.nebula.proto.Public.Title;
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import lombok.Getter;
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import us.hebi.quickbuf.ProtoMessage;
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import us.hebi.quickbuf.RepeatedInt;
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@Getter
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@Entity(value = "players", useDiscriminator = false)
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public class Player implements GameDatabaseObject {
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@Id private int uid;
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@Indexed private String accountUid;
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private transient Account account;
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private transient GameSession session;
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@Indexed
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@AlsoLoad("playerRemoteToken")
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private String remoteToken;
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// Details
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private String name;
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private String signature;
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private boolean gender;
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private int headIcon;
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private int skinId;
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private int titlePrefix;
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private int titleSuffix;
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private int[] honor;
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private int[] showChars;
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private int[] boards;
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private int level;
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private int exp;
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private int energy;
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private long energyLastUpdate;
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private long lastEpochDay;
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private long lastLogin;
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private long createTime;
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// Managers
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private final transient CharacterStorage characters;
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private final transient FriendList friendList;
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private final transient BattlePassManager battlePassManager;
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private final transient DatingManager datingManager;
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private final transient StarTowerManager starTowerManager;
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private final transient InstanceManager instanceManager;
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private final transient InfinityTowerManager infinityTowerManager;
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private final transient VampireSurvivorManager vampireSurvivorManager;
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private final transient ScoreBossManager scoreBossManager;
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// Referenced data
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private transient Inventory inventory;
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private transient FormationManager formations;
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private transient Mailbox mailbox;
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private transient GachaManager gachaManager;
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private transient PlayerProgress progress;
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private transient StoryManager storyManager;
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private transient QuestManager questManager;
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private transient AchievementManager achievementManager;
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private transient AgentManager agentManager;
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private transient ActivityManager activityManager;
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// Extra
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private transient Stack<NetMsgPacket> nextPackages;
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private transient boolean loaded;
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@Deprecated // Morphia only
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public Player() {
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// Init player managers
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this.characters = new CharacterStorage(this);
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this.friendList = new FriendList(this);
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this.battlePassManager = new BattlePassManager(this);
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this.datingManager = new DatingManager(this);
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this.starTowerManager = new StarTowerManager(this);
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this.instanceManager = new InstanceManager(this);
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this.infinityTowerManager = new InfinityTowerManager(this);
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this.vampireSurvivorManager = new VampireSurvivorManager(this);
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this.scoreBossManager = new ScoreBossManager(this);
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// Init next packages stack
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this.nextPackages = new Stack<>();
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}
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public Player(Account account, String name, boolean gender) {
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this();
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// Set uid first
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if (account.getReservedPlayerUid() > 0) {
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this.uid = account.getReservedPlayerUid();
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} else {
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this.uid = Nebula.getGameDatabase().getNextObjectId(Player.class);
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}
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// Set basic info
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this.accountUid = account.getUid();
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this.createTime = Nebula.getCurrentTime();
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this.name = name;
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this.signature = "";
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this.gender = gender;
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this.headIcon = gender ? 101 : 102;
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this.skinId = 10301;
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this.titlePrefix = 1;
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this.titleSuffix = 2;
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this.honor = new int[3];
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this.showChars = new int[3];
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this.boards = new int[] {410301};
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this.level = 1;
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this.energy = 240;
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this.energyLastUpdate = this.createTime;
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// Setup inventory
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this.inventory = new Inventory(this);
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// Add starter characters
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this.getCharacters().addCharacter(103);
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this.getCharacters().addCharacter(112);
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this.getCharacters().addCharacter(113);
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// Add starter discs
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this.getCharacters().addDisc(211001);
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this.getCharacters().addDisc(211005);
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this.getCharacters().addDisc(211007);
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this.getCharacters().addDisc(211008);
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}
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public Account getAccount() {
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if (this.account == null) {
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this.account = Nebula.getAccountDatabase().getObjectByField(Account.class, "_id", this.getAccountUid());
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}
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return this.account;
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}
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public void setSession(GameSession session) {
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if (this.session != null) {
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// Sanity check
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if (this.session == session) {
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return;
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}
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// Clear player from session
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this.session.clearPlayer();
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}
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// Set session
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this.session = session;
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}
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public void removeSession() {
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this.session = null;
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Nebula.getGameContext().getPlayerModule().removeFromCache(this);
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}
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public boolean hasSession() {
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return this.session != null;
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}
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public void setLevel(int level) {
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// Set player world class (level)
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this.level = level;
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// Save to database
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Nebula.getGameDatabase().update(this, this.getUid(), "level", this.level);
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// Trigger achievement
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this.trigger(AchievementCondition.WorldClassSpecific, this.getLevel());
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}
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public void setExp(int exp) {
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this.exp = exp;
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Nebula.getGameDatabase().update(this, this.getUid(), "exp", this.exp);
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}
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public void setRemoteToken(String token) {
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// Skip if tokens are the same
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if (this.remoteToken == null) {
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if (token == null) {
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return;
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}
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} else if (this.remoteToken != null) {
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if (this.remoteToken.equals(token)) {
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return;
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}
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}
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// Set remote token
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this.remoteToken = token;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "remoteToken", this.remoteToken);
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}
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public boolean getGender() {
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return this.gender;
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}
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public boolean editName(String newName) {
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// Sanity check
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if (newName == null || newName.isEmpty() || newName.equals(this.getName())) {
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return false;
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}
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// Limit name length
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if (newName.length() > 20) {
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newName = newName.substring(0, 19);
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}
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// Set name
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this.name = newName;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "name", this.getName());
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// Success
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return true;
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}
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public void editGender() {
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// Set name
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this.gender = !this.gender;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "gender", this.getGender());
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}
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public boolean editTitle(int prefix, int suffix) {
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// Check to make sure we own these titles
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if (!getInventory().getTitles().contains(prefix) || !getInventory().getTitles().contains(suffix)) {
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return false;
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}
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// Skip if we are not changing titles
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if (this.titlePrefix == prefix && this.titleSuffix == suffix) {
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return true;
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}
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// TODO check if title is prefix or suffix
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// Set
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this.titlePrefix = prefix;
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this.titleSuffix = suffix;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "titlePrefix", this.getTitlePrefix(), "titleSuffix", this.getTitleSuffix());
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return true;
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}
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public boolean editHeadIcon(int id) {
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// Skip if we are not changing head icon
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if (this.headIcon == id) {
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return true;
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}
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// Make sure we own the head icon
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if (!getInventory().hasHeadIcon(id)) {
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return false;
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}
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// Set
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this.headIcon = id;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "headIcon", this.getHeadIcon());
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// Success
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return true;
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}
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public boolean editSignature(String signature) {
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// Sanity check
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if (signature == null) {
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return false;
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}
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// Limit signature to 30 max chars
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if (signature.length() > 30) {
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signature = signature.substring(0, 29);
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}
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// Set signature
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this.signature = signature;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "signature", this.getSignature());
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// Success
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return true;
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}
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public boolean setSkin(int skinId) {
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// Skip if we are setting the same skin
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if (this.skinId == skinId) {
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return true;
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}
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// Make sure we own this skin
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if (!getInventory().hasSkin(skinId)) {
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return false;
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}
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// Set skin
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this.skinId = skinId;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "skinId", this.getSkinId());
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// Success
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return false;
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}
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public boolean setShowChars(RepeatedInt charIds) {
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// Sanity check
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if (charIds.length() > this.getShowChars().length) {
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return false;
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}
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// Verify that we have the correct characters
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for (int id : charIds) {
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if (id != 0 && !getCharacters().hasCharacter(id)) {
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return false;
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}
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}
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// TODO check duplicates
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// Clear
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this.showChars[0] = 0;
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this.showChars[1] = 0;
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this.showChars[2] = 0;
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// Set
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for (int i = 0; i < charIds.length(); i++) {
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this.showChars[i] = charIds.get(i);
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}
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "showChars", this.getShowChars());
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// Success
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return true;
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}
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public boolean setHonor(RepeatedInt honorIds) {
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// Sanity check
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if (honorIds.length() > this.getHonor().length) {
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return false;
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}
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// Verify that we have the honor titles
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for (int id : honorIds) {
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if (id != 0 && !getInventory().getHonorList().contains(id)) {
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System.out.println(id);
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return false;
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}
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}
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// TODO check duplicates
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// Clear
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this.honor[0] = 0;
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this.honor[1] = 0;
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this.honor[2] = 0;
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// Set
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for (int i = 0; i < honorIds.length(); i++) {
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this.honor[i] = honorIds.get(i);
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}
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "honor", this.getHonor());
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// Success
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return true;
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}
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public boolean setBoard(RepeatedInt ids) {
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// Length check
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if (ids.length() <= 0 || ids.length() > GameConstants.MAX_SHOWCASE_IDS) {
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return false;
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}
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// Get max length
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this.boards = new int[ids.length()];
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// Copy ids to our boards array
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for (int i = 0; i < ids.length(); i++) {
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int id = ids.get(i);
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this.boards[i] = id;
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}
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// Save to database
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Nebula.getGameDatabase().update(this, this.getUid(), "boards", this.getBoards());
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// Success
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return true;
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}
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public void setNewbieInfo(int groupId, int stepId) {
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// TODO
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}
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public int getMaxExp() {
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var data = GameData.getWorldClassDataTable().get(this.level + 1);
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return data != null ? data.getExp() : 0;
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}
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public PlayerChangeInfo addExp(int amount, PlayerChangeInfo changes) {
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// Check if changes is null
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if (changes == null) {
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changes = new PlayerChangeInfo();
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}
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// Sanity
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if (amount <= 0) {
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return changes;
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}
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// Setup
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int oldLevel = this.getLevel();
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int oldExp = this.getExp();
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int expRequired = this.getMaxExp();
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// Add exp
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this.exp += amount;
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// Check for level ups
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while (this.exp >= expRequired && expRequired > 0) {
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// Add level
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this.level += 1;
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this.exp -= expRequired;
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// Recalculate exp required
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expRequired = this.getMaxExp();
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// Set level reward
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this.getQuestManager().getLevelRewards().setBit(this.level);
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}
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// Save to database
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Nebula.getGameDatabase().update(
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this,
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this.getUid(),
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"level",
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this.getLevel(),
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"exp",
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this.getExp()
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);
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// Save level rewards if we changed it
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if (oldLevel != this.getLevel()) {
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// Update level rewards
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this.getQuestManager().saveLevelRewards();
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this.addNextPackage(
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NetMsgId.world_class_reward_state_notify,
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WorldClassRewardState.newInstance()
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.setFlag(getQuestManager().getLevelRewards().toBigEndianByteArray())
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);
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// Trigger achievement
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this.trigger(AchievementCondition.WorldClassSpecific, this.getLevel());
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}
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// Calculate changes
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var proto = WorldClass.newInstance()
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.setAddClass(this.getLevel() - oldLevel)
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.setExpChange(this.getExp() - oldExp);
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changes.add(proto);
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return changes;
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}
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// Energy
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public int getEnergy() {
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// Cache time
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long time = Nebula.getCurrentTime();
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// Calculate time diff
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double diff = time - this.energyLastUpdate;
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long bonusEnergy = (int) Math.floor(diff / GameConstants.ENERGY_REGEN_TIME);
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if (this.energy < GameConstants.MAX_ENERGY) {
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this.energy = Math.min(this.energy + (int) bonusEnergy, GameConstants.MAX_ENERGY);
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this.energyLastUpdate = (bonusEnergy * GameConstants.ENERGY_REGEN_TIME) + this.energyLastUpdate;
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} else {
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this.energyLastUpdate = time;
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}
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return this.energy;
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}
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public PlayerChangeInfo addEnergy(int amount, PlayerChangeInfo change) {
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// Sanity check
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if (amount <= 0) {
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return change == null ? new PlayerChangeInfo() : change;
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}
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// Complete
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return modifyEnergy(amount, change);
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}
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public PlayerChangeInfo consumeEnergy(int amount, PlayerChangeInfo change) {
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// Sanity check
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if (amount <= 0) {
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return change == null ? new PlayerChangeInfo() : change;
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}
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// Consume energy
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change = modifyEnergy(-amount, change);
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// Trigger quest
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this.trigger(QuestCondition.EnergyDeplete, amount);
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// Complete
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return change;
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}
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private PlayerChangeInfo modifyEnergy(int amount, PlayerChangeInfo change) {
|
|
// Check if changes is null
|
|
if (change == null) {
|
|
change = new PlayerChangeInfo();
|
|
}
|
|
|
|
// Update energy
|
|
this.getEnergy();
|
|
|
|
// Remove energy
|
|
this.energy = Math.max(this.energy + amount, 0);
|
|
|
|
// Save to database
|
|
Nebula.getGameDatabase().update(
|
|
this,
|
|
this.getUid(),
|
|
"energy",
|
|
this.getEnergy(),
|
|
"energyLastUpdate",
|
|
this.getEnergyLastUpdate()
|
|
);
|
|
|
|
// Add to change
|
|
change.add(this.getEnergyProto());
|
|
|
|
// Complete
|
|
return change;
|
|
}
|
|
|
|
// Dailies
|
|
|
|
public void checkResetDailies() {
|
|
// Sanity check to make sure daily reset isnt being triggered wrong
|
|
if (Nebula.getGameContext().getEpochDays() <= this.getLastEpochDay()) {
|
|
return;
|
|
}
|
|
|
|
// Check if week has changed (Resets on monday)
|
|
// TODO add a config option
|
|
int curWeek = Utils.getWeeks(this.getLastEpochDay());
|
|
boolean hasWeekChanged = Nebula.getGameContext().getEpochWeeks() > curWeek;
|
|
|
|
// Reset dailies
|
|
this.resetDailies(hasWeekChanged);
|
|
|
|
// Trigger quest/achievement login
|
|
this.trigger(QuestCondition.LoginTotal, 1);
|
|
|
|
// Update last epoch day
|
|
this.lastEpochDay = Nebula.getGameContext().getEpochDays();
|
|
Nebula.getGameDatabase().update(this, this.getUid(), "lastEpochDay", this.lastEpochDay);
|
|
}
|
|
|
|
public void resetDailies(boolean resetWeekly) {
|
|
// Reset daily quests
|
|
this.getQuestManager().resetDailyQuests();
|
|
this.getBattlePassManager().getBattlePass().resetDailyQuests(resetWeekly);
|
|
}
|
|
|
|
// Trigger quests + achievements
|
|
|
|
public void trigger(int condition, int progress, int param1, int param2) {
|
|
this.getQuestManager().trigger(condition, progress, param1, param2);
|
|
this.getBattlePassManager().getBattlePass().trigger(condition, progress, param1, param2);
|
|
this.getAchievementManager().trigger(condition, progress, param1, param2);
|
|
}
|
|
|
|
public void trigger(QuestCondition condition, int progress) {
|
|
this.trigger(condition.getValue(), progress, 0, 0);
|
|
}
|
|
|
|
public void trigger(QuestCondition condition, int progress, int param1) {
|
|
this.trigger(condition.getValue(), progress, param1, 0);
|
|
}
|
|
|
|
public void trigger(AchievementCondition condition, int progress) {
|
|
this.trigger(condition.getValue(), progress, 0, 0);
|
|
}
|
|
|
|
public void trigger(AchievementCondition condition, int progress, int param1, int param2) {
|
|
this.trigger(condition.getValue(), progress, param1, param2);
|
|
}
|
|
|
|
// Login
|
|
|
|
private <T extends PlayerManager> T loadManagerFromDatabase(Class<T> cls) {
|
|
var manager = Nebula.getGameDatabase().getObjectByField(cls, "_id", this.getUid());
|
|
|
|
if (manager != null) {
|
|
manager.setPlayer(this);
|
|
} else {
|
|
try {
|
|
manager = cls.getDeclaredConstructor(Player.class).newInstance(this);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
|
|
return manager;
|
|
}
|
|
|
|
/**
|
|
* Called when the player is loaded from the database
|
|
*/
|
|
public void onLoad() {
|
|
// Load from database
|
|
this.getCharacters().loadFromDatabase();
|
|
this.getFriendList().loadFromDatabase();
|
|
this.getStarTowerManager().loadFromDatabase();
|
|
this.getBattlePassManager().loadFromDatabase();
|
|
|
|
// Load inventory before referenced classes
|
|
if (this.inventory == null) {
|
|
this.inventory = this.loadManagerFromDatabase(Inventory.class);
|
|
}
|
|
this.getInventory().loadFromDatabase();
|
|
|
|
// Load referenced classes from the database
|
|
this.formations = this.loadManagerFromDatabase(FormationManager.class);
|
|
this.mailbox = this.loadManagerFromDatabase(Mailbox.class);
|
|
this.progress = this.loadManagerFromDatabase(PlayerProgress.class);
|
|
this.gachaManager = this.loadManagerFromDatabase(GachaManager.class);
|
|
this.storyManager = this.loadManagerFromDatabase(StoryManager.class);
|
|
this.questManager = this.loadManagerFromDatabase(QuestManager.class);
|
|
this.achievementManager = this.loadManagerFromDatabase(AchievementManager.class);
|
|
this.agentManager = this.loadManagerFromDatabase(AgentManager.class);
|
|
this.activityManager = this.loadManagerFromDatabase(ActivityManager.class);
|
|
|
|
// Database fixes
|
|
if (this.showChars == null) {
|
|
this.showChars = new int[3];
|
|
this.save();
|
|
}
|
|
|
|
// Init activities
|
|
this.getActivityManager().init();
|
|
|
|
// Load complete
|
|
this.loaded = true;
|
|
}
|
|
|
|
public void onLogin() {
|
|
// See if we need to reset dailies
|
|
this.checkResetDailies();
|
|
|
|
// Update last login time
|
|
this.lastLogin = System.currentTimeMillis();
|
|
Nebula.getGameDatabase().update(this, this.getUid(), "lastLogin", this.getLastLogin());
|
|
}
|
|
|
|
// Next packages
|
|
|
|
public boolean hasNextPackages() {
|
|
return this.getNextPackages().size() > 0;
|
|
}
|
|
|
|
public void addNextPackage(int msgId, ProtoMessage<?> proto) {
|
|
this.getNextPackages().add(new NetMsgPacket(msgId, proto));
|
|
}
|
|
|
|
// Misc
|
|
|
|
/**
|
|
* Called AFTER a response is sent to the client
|
|
*/
|
|
public void afterResponse() {
|
|
// Check if we need save achievements
|
|
if (this.getAchievementManager().isQueueSave()) {
|
|
this.getAchievementManager().save();
|
|
}
|
|
}
|
|
|
|
// Proto
|
|
|
|
public PlayerInfo toProto() {
|
|
PlayerInfo proto = PlayerInfo.newInstance()
|
|
.setServerTs(Nebula.getCurrentTime())
|
|
.setDailyShopRewardStatus(this.getQuestManager().hasDailyReward())
|
|
.setAchievements(new byte[64]);
|
|
|
|
var acc = proto.getMutableAcc()
|
|
.setNickName(this.getName())
|
|
.setSignature(this.getSignature())
|
|
.setGender(this.getGender())
|
|
.setId(this.getUid())
|
|
.setHeadIcon(this.getHeadIcon())
|
|
.setSkinId(this.getSkinId())
|
|
.setTitlePrefix(this.getTitlePrefix())
|
|
.setTitleSuffix(this.getTitleSuffix())
|
|
.setCreateTime(this.getCreateTime());
|
|
|
|
// Set showcase character
|
|
for (int charId : this.getShowChars()) {
|
|
var info = CharShow.newInstance();
|
|
var character = this.getCharacters().getCharacterById(charId);
|
|
|
|
if (character != null) {
|
|
info.setCharId(character.getCharId())
|
|
.setLevel(character.getLevel())
|
|
.setSkin(character.getSkin());
|
|
}
|
|
|
|
acc.addChars(info);
|
|
}
|
|
|
|
// Set honor
|
|
for (int honorId : this.getHonor()) {
|
|
var info = HonorInfo.newInstance();
|
|
|
|
if (honorId != 0) {
|
|
info.setId(honorId);
|
|
}
|
|
|
|
proto.addHonors(info);
|
|
}
|
|
|
|
this.getInventory().getHonorList().forEach(proto::addHonorList);
|
|
|
|
// Set world class
|
|
proto.getMutableWorldClass()
|
|
.setCur(this.getLevel())
|
|
.setLastExp(this.getExp());
|
|
|
|
proto.getMutableEnergy().setEnergy(this.getEnergyProto());
|
|
|
|
// Add characters/discs/res/items
|
|
for (var character : getCharacters().getCharacterCollection()) {
|
|
proto.addChars(character.toProto());
|
|
}
|
|
|
|
for (var disc : getCharacters().getDiscCollection()) {
|
|
proto.addDiscs(disc.toProto());
|
|
}
|
|
|
|
for (var item : getInventory().getItems().values()) {
|
|
proto.addItems(item.toProto());
|
|
}
|
|
|
|
for (var res : getInventory().getResources().values()) {
|
|
proto.addRes(res.toProto());
|
|
}
|
|
|
|
// Formations
|
|
var formations = proto.getMutableFormation();
|
|
for (var f : this.getFormations().getFormations().values()) {
|
|
formations.addInfo(f.toProto());
|
|
}
|
|
|
|
// Set player states
|
|
var state = proto.getMutableState()
|
|
.setStorySet(true)
|
|
.setFriend(this.getFriendList().hasPendingRequests());
|
|
|
|
state.getMutableMail()
|
|
.setNew(this.getMailbox().hasNewMail());
|
|
|
|
state.getMutableBattlePass()
|
|
.setState(1);
|
|
|
|
state.getMutableAchievement()
|
|
.setNew(this.getAchievementManager().hasNewAchievements());
|
|
|
|
state.getMutableFriendEnergy();
|
|
state.getMutableMallPackage();
|
|
state.getMutableTravelerDuelQuest()
|
|
.setType(QuestType.TravelerDuel);
|
|
state.getMutableTravelerDuelChallengeQuest()
|
|
.setType(QuestType.TravelerDuelChallenge);
|
|
state.getMutableStarTower();
|
|
state.getMutableStarTowerBook();
|
|
state.getMutableScoreBoss();
|
|
state.getMutableCharAffinityRewards();
|
|
|
|
// Force complete tutorials
|
|
for (var guide : GameData.getGuideGroupDataTable()) {
|
|
var info = NewbieInfo.newInstance()
|
|
.setGroupId(guide.getId())
|
|
.setStepId(-1);
|
|
|
|
acc.addNewbies(info);
|
|
}
|
|
|
|
acc.addNewbies(NewbieInfo.newInstance().setGroupId(GameConstants.INTRO_GUIDE_ID).setStepId(-1));
|
|
|
|
// Story
|
|
var story = proto.getMutableStory();
|
|
|
|
for (int storyId : this.getStoryManager().getCompletedStories()) {
|
|
var storyProto = Story.newInstance()
|
|
.setIdx(storyId);
|
|
|
|
story.addStories(storyProto);
|
|
}
|
|
|
|
// Add titles
|
|
for (int titleId : this.getInventory().getTitles()) {
|
|
var titleProto = Title.newInstance()
|
|
.setTitleId(titleId);
|
|
|
|
proto.addTitles(titleProto);
|
|
}
|
|
|
|
// Add board ids
|
|
for (int boardId : this.getBoards()) {
|
|
proto.addBoard(boardId);
|
|
}
|
|
|
|
// Quests
|
|
this.getQuestManager().encodeProto(proto);
|
|
|
|
// Add dictionary tabs
|
|
for (var dictionaryData : GameData.getDictionaryTabDataTable()) {
|
|
var dictionaryProto = DictionaryTab.newInstance()
|
|
.setTabId(dictionaryData.getId());
|
|
|
|
for (var entry : dictionaryData.getEntries()) {
|
|
var entryProto = DictionaryEntry.newInstance()
|
|
.setIndex(entry.getIndex())
|
|
.setStatus(2); // 2 = complete
|
|
|
|
dictionaryProto.addEntries(entryProto);
|
|
}
|
|
|
|
proto.addDictionaries(dictionaryProto);
|
|
}
|
|
|
|
// Add progress
|
|
this.getProgress().encodeProto(proto);
|
|
|
|
// Handbook
|
|
proto.addHandbook(this.getCharacters().getCharacterHandbook());
|
|
proto.addHandbook(this.getCharacters().getDiscHandbook());
|
|
|
|
// Phone
|
|
var phone = proto.getMutablePhone();
|
|
phone.setNewMessage(this.getCharacters().getNewPhoneMessageCount());
|
|
|
|
// Agent
|
|
var agentProto = proto.getMutableAgent();
|
|
|
|
for (var agent : getAgentManager().getAgents().values()) {
|
|
agentProto.addInfos(agent.toProto());
|
|
}
|
|
|
|
// Activities
|
|
for (var activity : getActivityManager().getActivities().values()) {
|
|
proto.addActivities(activity.toProto());
|
|
}
|
|
|
|
// Complete
|
|
return proto;
|
|
}
|
|
|
|
public Friend getFriendProto() {
|
|
var proto = Friend.newInstance()
|
|
.setId(this.getUid())
|
|
.setWorldClass(this.getLevel())
|
|
.setHeadIcon(this.getHeadIcon())
|
|
.setNickName(this.getName())
|
|
.setSignature(this.getSignature())
|
|
.setTitlePrefix(this.getTitlePrefix())
|
|
.setTitleSuffix(this.getTitleSuffix())
|
|
.setLastLoginTime(this.getLastLogin() * 1_000_000L);
|
|
|
|
for (int charId : this.getShowChars()) {
|
|
var info = CharShow.newInstance()
|
|
.setCharId(charId)
|
|
.setLevel(1) // TODO
|
|
.setSkin((charId * 100) + 1); // TODO
|
|
|
|
proto.addCharShows(info);
|
|
}
|
|
|
|
for (int honorId : this.getHonor()) {
|
|
var info = HonorInfo.newInstance()
|
|
.setId(honorId);
|
|
|
|
proto.addHonors(info);
|
|
}
|
|
|
|
return proto;
|
|
}
|
|
|
|
public Energy getEnergyProto() {
|
|
long nextDuration = Math.max(GameConstants.ENERGY_REGEN_TIME - (Nebula.getCurrentTime() - getEnergyLastUpdate()), 1);
|
|
|
|
var proto = Energy.newInstance()
|
|
.setUpdateTime(this.getEnergyLastUpdate())
|
|
.setNextDuration(nextDuration)
|
|
.setPrimary(this.getEnergy())
|
|
.setIsPrimary(true);
|
|
|
|
return proto;
|
|
}
|
|
|
|
} |