mirror of
https://github.com/Melledy/Nebula.git
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337 lines
10 KiB
Java
337 lines
10 KiB
Java
package emu.nebula.game.tower;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.data.resources.StarTowerGrowthNodeDef;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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import emu.nebula.game.player.PlayerProgress;
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import emu.nebula.game.quest.QuestCondition;
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import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import lombok.Getter;
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@Getter
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public class StarTowerManager extends PlayerManager {
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// Tower game instance
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private StarTowerGame game;
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// Tower builds
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private Long2ObjectMap<StarTowerBuild> builds;
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private StarTowerBuild lastBuild;
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public StarTowerManager(Player player) {
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super(player);
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}
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public PlayerProgress getProgress() {
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return this.getPlayer().getProgress();
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}
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// Growth nodes (talents/research)
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public boolean hasGrowthNode(int id) {
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// Get growth node data
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var data = GameData.getStarTowerGrowthNodeDataTable().get(id);
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if (data == null) return false;
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// Check if bit is set
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return hasGrowthNode(data);
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}
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public boolean hasGrowthNode(StarTowerGrowthNodeDef data) {
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// Get current growth nodes
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var growth = getPlayer().getProgress().getStarTowerGrowth();
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// Get group index
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int groupIndex = data.getGroup() - 1;
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if (groupIndex >= growth.length) {
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return false;
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}
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// Get nodes bits
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int nodes = growth[groupIndex];
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int test = (1 << (data.getNodeId() - 1));
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// Check if bit is set
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return (nodes & test) != 0;
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}
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public PlayerChangeInfo unlockGrowthNode(int id) {
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// Get growth node data
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var data = GameData.getStarTowerGrowthNodeDataTable().get(id);
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if (data == null) return null;
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// Make sure node is not already set
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if (this.hasGrowthNode(data)) {
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return null;
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}
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// Check if we have the required items to unlock
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if (!getPlayer().getInventory().hasItem(data.getItemId1(), data.getItemQty1())) {
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return null;
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}
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// Set node
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this.getProgress().setStarTowerGrowthNode(data.getGroup(), data.getNodeId());
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// Save to database
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Nebula.getGameDatabase().update(
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this.getProgress(),
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this.getPlayerUid(),
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"starTowerGrowth",
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this.getProgress().getStarTowerGrowth()
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);
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// Remove items
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return getPlayer().getInventory().removeItem(data.getItemId1(), data.getItemQty1());
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}
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public PlayerChangeInfo unlockGrowthNodeGroup(int group) {
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// Create variables
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var change = new PlayerChangeInfo();
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var unlocked = new IntArrayList();
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// Filter data
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for (var data : GameData.getStarTowerGrowthNodeDataTable()) {
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// Filter out nodes that are not from our group
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if (data.getGroup() != group) {
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continue;
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}
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// Filter out set growth nodes
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if (this.hasGrowthNode(data)) {
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continue;
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}
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// Check if we have the required items to unlock
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if (!getPlayer().getInventory().hasItem(data.getItemId1(), data.getItemQty1())) {
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continue;
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}
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// Set node
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this.getProgress().setStarTowerGrowthNode(data.getGroup(), data.getNodeId());
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// Remove items
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getPlayer().getInventory().removeItem(data.getItemId1(), data.getItemQty1(), change);
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// Add to unlocked list
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unlocked.add(data.getId());
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}
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// Save to database if any nodes were unlocked
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if (unlocked.size() > 0) {
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// Save to database
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Nebula.getGameDatabase().update(
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this.getProgress(),
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this.getPlayerUid(),
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"starTowerGrowth",
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this.getProgress().getStarTowerGrowth()
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);
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}
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// Set unlocked list
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change.setExtraData(unlocked);
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// Return change
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return change;
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}
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// Builds
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public Long2ObjectMap<StarTowerBuild> getBuilds() {
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if (this.builds == null) {
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this.loadFromDatabase();
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}
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return builds;
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}
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public StarTowerBuild getBuildById(long id) {
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return this.getBuilds().get(id);
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}
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public boolean hasBuild(long id) {
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return this.getBuilds().containsKey(id);
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}
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public PlayerChangeInfo apply(StarTowerApplyReq req) {
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// Sanity checks
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var data = GameData.getStarTowerDataTable().get(req.getId());
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if (data == null) {
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return null;
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}
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// Get formation
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var formation = getPlayer().getFormations().getFormationById(req.getFormationId());
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if (formation == null) {
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return null;
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}
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// Make sure player has at least 3 chars and 3 discs
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if (formation.getCharCount() != 3 || formation.getDiscCount() < 3) {
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return null;
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}
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// Create change
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var change = new PlayerChangeInfo();
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// Check if sweeping
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if (req.getSweep()) {
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// Make sure we have the proper growth node that enables sweeping
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if (!this.hasGrowthNode(10301)) {
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return null;
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}
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// Check if we have this tower completed
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boolean unlockInstances = Nebula.getConfig().getServerOptions().isUnlockInstances();
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if (!unlockInstances && !getPlayer().getProgress().getStarTowerLog().contains(data.getId())) {
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return null;
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}
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// Check materials
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if (this.getPlayer().getInventory().hasItem(29, 1)) {
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this.getPlayer().getInventory().removeItem(29, 1, change);
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} else if (this.getPlayer().getInventory().hasItem(30, 1)) {
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this.getPlayer().getInventory().removeItem(30, 1, change);
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} else {
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return null;
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}
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}
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// Create game
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try {
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this.game = new StarTowerGame(this, data, formation, req);
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} catch (Exception e) {
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Nebula.getLogger().error("Could not create star tower game", e);
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return null;
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}
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// Trigger quest
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this.getPlayer().trigger(QuestCondition.TowerEnterFloor, 1);
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// Success
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return change.setExtraData(this.game);
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}
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public StarTowerGame endGame(boolean victory) {
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// Cache instance
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var game = this.game;
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if (game == null) {
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return null;
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}
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// Set last build
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this.lastBuild = game.getBuild();
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// Handle victory events
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if (victory) {
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// Trigger achievements
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this.getPlayer().trigger(AchievementCondition.TowerClearTotal, 1);
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this.getPlayer().trigger(
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AchievementCondition.TowerClearSpecificGroupIdAndDifficulty,
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1,
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game.getData().getGroupId(),
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game.getData().getDifficulty()
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);
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this.getPlayer().trigger(
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AchievementCondition.TowerClearSpecificLevelWithDifficultyAndTotal,
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1,
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game.getData().getId(),
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game.getData().getDifficulty()
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);
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}
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// Clear game instance
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this.game = null;
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// Return game
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return game;
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}
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// Build
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private PlayerChangeInfo dismantleBuild(StarTowerBuild build, PlayerChangeInfo change) {
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// Calculate quanity of tickets from record score
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int count = (int) Math.floor(build.getScore() / 100);
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// Add journey tickets
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this.getPlayer().getInventory().addItem(12, count, change);
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// Success
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return change;
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}
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public PlayerChangeInfo saveBuild(boolean delete, String name, boolean lock) {
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// Sanity check
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if (this.getLastBuild() == null) {
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return null;
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}
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// Create player change info
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var change = new PlayerChangeInfo();
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// Cache build and clear reference
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var build = this.lastBuild;
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this.lastBuild = null;
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// Check if the player wants this build or not
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if (delete) {
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return this.dismantleBuild(build, change);
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}
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// Check limit
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if (this.getBuilds().size() >= 50) {
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return null;
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}
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// Add to builds
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this.getBuilds().put(build.getUid(), build);
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// Save build to database
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build.save();
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// Success
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return change;
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}
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public PlayerChangeInfo deleteBuild(long buildId, PlayerChangeInfo change) {
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// Create change info
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if (change == null) {
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change = new PlayerChangeInfo();
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}
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// Get build
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var build = this.getBuilds().remove(buildId);
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if (build == null) {
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return change;
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}
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// Delete
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build.delete();
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// Add journey tickets
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this.dismantleBuild(build, change);
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// Success
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return change;
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}
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// Database
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public void loadFromDatabase() {
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this.builds = new Long2ObjectOpenHashMap<>();
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Nebula.getGameDatabase().getObjects(StarTowerBuild.class, "playerUid", getPlayerUid()).forEach(build -> {
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this.builds.put(build.getUid(), build);
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});
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}
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}
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