mirror of
https://github.com/Melledy/Nebula.git
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218 lines
15 KiB
Java
218 lines
15 KiB
Java
package emu.nebula.data;
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import emu.nebula.data.custom.CharGemAttrGroupDef;
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import emu.nebula.data.resources.*;
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import lombok.Getter;
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public class GameData {
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// ===== Characters =====
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@Getter private static DataTable<CharacterDef> CharacterDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterAdvanceDef> CharacterAdvanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterUpgradeDef> CharacterUpgradeDataTable = new DataTable<>();
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@Getter private static DataTable<CharItemExpDef> CharItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkinDef> CharacterSkinDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterArchiveDef> CharacterArchiveDataTable = new DataTable<>();
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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// Characters: Emblems
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
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// Characters: Affinity
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@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
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@Getter private static DataTable<PlotDef> PlotDataTable = new DataTable<>();
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// Characters: Phone
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@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
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// Characters: Dating
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@Getter private static DataTable<DatingLandmarkDef> DatingLandmarkDataTable = new DataTable<>();
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@Getter private static DataTable<DatingLandmarkEventDef> DatingLandmarkEventDataTable = new DataTable<>();
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@Getter private static DataTable<DatingCharacterEventDef> DatingCharacterEventDataTable = new DataTable<>();
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// ===== Discs =====
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@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
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@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();
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@Getter private static DataTable<DiscItemExpDef> DiscItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
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// Discs: Melody items
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@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
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// ===== Items =====
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
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@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
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@Getter private static DataTable<HonorDef> honorDataTable = new DataTable<>();
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// ===== Shops =====
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@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
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@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
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@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
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@Getter private static DataTable<MallGemDef> MallGemDataTable = new DataTable<>();
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@Getter private static DataTable<MonthlyCardRewardDef> MonthlyCardRewardDataTable = new DataTable<>();
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@Getter private static DataTable<ResidentShopDef> ResidentShopDataTable = new DataTable<>();
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@Getter private static DataTable<ResidentGoodsDef> ResidentGoodsDataTable = new DataTable<>();
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// ===== Battle Pass =====
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@Getter private static DataTable<BattlePassDef> BattlePassDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassLevelDef> BattlePassLevelDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassQuestDef> BattlePassQuestDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassRewardDef> BattlePassRewardDataTable = new DataTable<>();
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// ===== Commissions =====
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@Getter private static DataTable<AgentDef> AgentDataTable = new DataTable<>();
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// ===== Dictionary =====
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@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
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@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
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// ===== Gacha =====
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@Getter private static DataTable<GachaATypeProbDef> GachaATypeProbDataTable = new DataTable<>();
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@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
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@Getter private static DataTable<GachaNewbieDef> GachaNewbieDataTable = new DataTable<>();
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@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
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@Getter private static DataTable<GachaTypeDef> GachaTypeDataTable = new DataTable<>();
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// ===== Story =====
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@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
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@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
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@Getter private static DataTable<StoryEvidenceDef> StoryEvidenceDataTable = new DataTable<>();
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@Getter private static DataTable<MainScreenCGDef> MainScreenCGDataTable = new DataTable<>();
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// ===== Daily/Weekly Quests =====
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@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
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@Getter private static DataTable<WeeklyQuestDef> WeeklyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<WeeklyQuestActiveDef> WeeklyQuestActiveDataTable = new DataTable<>();
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// ===== Achievements =====
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@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
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// ===== Tutorials =====
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@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
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// ===== Instances =====
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@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<DailyInstanceRewardGroupDef> DailyInstanceRewardGroupDataTable = new DataTable<>();
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@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<SkillInstanceDef> SkillInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemInstanceRewardGroupDef> CharGemInstanceRewardGroupDataTable = new DataTable<>();
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@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
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// ===== Star Tower =====
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@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerEventDef> StarTowerEventDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerQuestDef> StarTowerQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBuildRankDef> StarTowerBuildRankDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookPotentialRewardDef> StarTowerBookPotentialRewardDataTable = new DataTable<>();
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@Getter private static DataTable<TowerVitaOptionDef> TowerVitaOptionDataTable = new DataTable<>();
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@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@Getter private static DataTable<CharPotentialDef> CharPotentialDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardBundleDef> StarTowerBookFateCardBundleDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
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@Getter private static DataTable<FateCardDef> FateCardDataTable = new DataTable<>();
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// ===== Infinity Tower =====
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@Getter private static DataTable<InfinityTowerLevelDef> InfinityTowerLevelDataTable = new DataTable<>();
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@Getter private static DataTable<InfinityTowerDifficultyDef> InfinityTowerDifficultyDataTable = new DataTable<>();
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// ===== Vampire Survivor =====
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@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
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@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
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// ===== Score Boss =====
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
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// ===== Trace Hunt =====
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@Getter private static DataTable<TraceHuntControlDef> TraceHuntControlDataTable = new DataTable<>();
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@Getter private static DataTable<TraceHuntLevelDef> TraceHuntLevelDataTable = new DataTable<>();
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@Getter private static DataTable<TraceHuntSelfHuntExtraCostDef> TraceHuntSelfHuntExtraCostDataTable = new DataTable<>();
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// ===== Dorm =====
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@Getter private static DataTable<DormRoomDef> DormRoomDataTable = new DataTable<>();
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@Getter private static DataTable<DormFurnitureDef> DormFurnitureDataTable = new DataTable<>();
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@Getter private static DataTable<DormLayoutRewardDef> DormLayoutRewardDataTable = new DataTable<>();
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@Getter private static DataTable<DormRoomLayoutDef> DormRoomLayoutDataTable = new DataTable<>();
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@Getter private static DataTable<DormRewardDef> DormRewardDataTable = new DataTable<>();
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@Getter private static DataTable<DormAchievementDef> DormAchievementDataTable = new DataTable<>();
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@Getter private static DataTable<DormHonorTitleDef> DormHonorTitleDataTable = new DataTable<>();
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@Getter private static DataTable<DormRoleDef> DormRoleDataTable = new DataTable<>();
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@Getter private static DataTable<DormRoleSkinDef> DormRoleSkinDataTable = new DataTable<>();
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@Getter private static DataTable<DormInteractiveDef> DormInteractiveDataTable = new DataTable<>();
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@Getter private static DataTable<DormQuestDef> DormQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DormQuestGroupDef> DormQuestGroupDataTable = new DataTable<>();
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@Getter private static DataTable<DormRoomSceneDef> DormRoomSceneDataTable = new DataTable<>();
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// ===== Misc =====
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
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@Getter private static DataTable<SignInDef> SignInDataTable = new DataTable<>();
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// ===== Activity =====
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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// Activity: Login Reward
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@Getter private static DataTable<LoginRewardGroupControlDef> LoginRewardGroupControlDataTable = new DataTable<>();
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// Activity: Tower Defense
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@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
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// Activity: Soldier
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@Getter private static DataTable<SoldierGradeChallengeDef> SoldierGradeChallengeDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierSeasonDef> SoldierSeasonDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierNodePlanDef> SoldierNodePlanDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierCharacterDef> SoldierCharacterDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierStarterCardDef> SoldierStarterCardDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierFloorDef> SoldierFloorDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierShopPoolDef> SoldierShopPoolDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierShopLevelDef> SoldierShopLevelDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierEventPlanDef> SoldierEventPlanDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierEventBattlePoolDef> SoldierEventBattlePoolDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierStrategyCardDef> SoldierStrategyCardDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierCardEffectDef> SoldierCardEffectDataTable = new DataTable<>();
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@Getter private static DataTable<SoldierBuffDef> SoldierBuffDataTable = new DataTable<>();
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// Activity: Trials
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@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
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@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
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// Activity: Joint Drill
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@Getter private static DataTable<JointDrill2LevelDef> JointDrill2LevelDataTable = new DataTable<>();
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// Activity: Levels
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@Getter private static DataTable<ActivityLevelsLevelDef> ActivityLevelsLevelDataTable = new DataTable<>();
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// Activity: Task
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@Getter private static DataTable<ActivityTaskDef> ActivityTaskDataTable = new DataTable<>();
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@Getter private static DataTable<ActivityTaskGroupDef> ActivityTaskGroupDataTable = new DataTable<>();
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// Activity: Story
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@Getter private static DataTable<ActivityStoryDef> ActivityStoryDataTable = new DataTable<>();
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// Activity: Shop
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@Getter private static DataTable<ActivityShopDef> ActivityShopDataTable = new DataTable<>();
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@Getter private static DataTable<ActivityShopControlDef> ActivityShopControlDataTable = new DataTable<>();
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@Getter private static DataTable<ActivityGoodsDef> ActivityGoodsDataTable = new DataTable<>();
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}
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