Files
Nebula/src/main/java/emu/nebula/game/player/PlayerProgress.java
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2026-10-21 05:58:19 -07:00

370 lines
12 KiB
Java

package emu.nebula.game.player;
import java.util.HashMap;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.PostLoad;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.InfinityTowerLevelDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.tower.StarTowerVitaData;
import emu.nebula.game.tutorial.TutorialLevelLog;
import emu.nebula.game.vampire.VampireSurvivorLog;
import emu.nebula.proto.PlayerData.PlayerInfo;
import emu.nebula.proto.Public.CharGemInstance;
import emu.nebula.proto.Public.DailyInstance;
import emu.nebula.proto.Public.RegionBossLevel;
import emu.nebula.proto.Public.SkillInstance;
import emu.nebula.proto.Public.VampireSurvivorLevel;
import emu.nebula.proto.Public.WeekBossLevel;
import emu.nebula.util.Bitset;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@Getter
@Entity(value = "progress", useDiscriminator = false)
public class PlayerProgress extends PlayerManager implements GameDatabaseObject {
@Id
private int uid;
// Star Tower
private IntSet starTowerLog;
private int[] starTowerGrowth;
private int towerTickets;
private StarTowerVitaData towerVitaData;
// Instances
private Int2IntMap dailyInstanceLog;
private Int2IntMap regionBossLog;
private Int2IntMap skillInstanceLog;
private Int2IntMap charGemLog;
private Int2IntMap weekBossLog;
// Infinite Arena
private Int2IntMap infinityTowerLog;
@Deprecated private Int2IntMap infinityArenaLog;
// Vampire Survivors
private Map<Integer, VampireSurvivorLog> vampireLog;
private Bitset vampireTalents;
// Fate cards
private IntSet fateCards;
// Tutorial
private Map<Integer, TutorialLevelLog> tutorialLog;
@Deprecated // Morphia only
public PlayerProgress() {
}
public PlayerProgress(Player player) {
super(player);
this.uid = player.getUid();
// Star Tower
this.starTowerLog = new IntOpenHashSet();
this.starTowerGrowth = new int[3];
// Instances
this.dailyInstanceLog = new Int2IntOpenHashMap();
this.regionBossLog = new Int2IntOpenHashMap();
this.skillInstanceLog = new Int2IntOpenHashMap();
this.charGemLog = new Int2IntOpenHashMap();
this.weekBossLog = new Int2IntOpenHashMap();
// Infinity Tower
this.infinityTowerLog = new Int2IntOpenHashMap();
// Vampire Survivor
this.vampireLog = new HashMap<>();
this.vampireTalents = new Bitset();
// Fate cards
this.fateCards = new IntOpenHashSet();
// Tutorials
this.tutorialLog = new HashMap<>();
// Star Tower Vita
this.towerVitaData = new StarTowerVitaData(this);
// Save to database
this.save();
}
public void addStarTowerLog(int id) {
// Sanity check
if (this.getStarTowerLog().contains(id)) {
return;
}
// Add & Save to database
this.getStarTowerLog().add(id);
Nebula.getGameDatabase().addToSet(this, this.getUid(), "starTowerLog", id);
}
public boolean setStarTowerGrowthNode(int group, int nodeId) {
// Get index
int index = group - 1;
if (index < 0) return false;
// Grow growth if its too small
if (index >= this.starTowerGrowth.length) {
var old = this.starTowerGrowth;
this.starTowerGrowth = new int[index + 1];
System.arraycopy(old, 0, this.starTowerGrowth, 0, old.length);
}
// Set
this.starTowerGrowth[index] |= (1 << (nodeId - 1));
// Success
return true;
}
/**
* Returns the maximum amount of weekly tickets that a player can receive without hitting the limit
*/
public int getMaxEarnableWeeklyTowerTickets() {
return Math.max(this.getWeeklyTowerTicketLimit() - this.getTowerTickets(), 0);
}
public int getWeeklyTowerTicketLimit() {
int limit = 2000;
if (this.getPlayer().getStarTowerManager().hasGrowthNode(10502)) {
limit += 1000;
} else if (this.getPlayer().getStarTowerManager().hasGrowthNode(10201)) {
limit += 500;
}
return limit;
}
public void addWeeklyTowerTicketLog(int count) {
this.towerTickets += count;
Nebula.getGameDatabase().update(this, this.getUid(), "towerTickets", this.towerTickets);
}
public void clearWeeklyTowerTicketLog() {
if (this.towerTickets == 0) {
return;
}
this.towerTickets = 0;
Nebula.getGameDatabase().update(this, this.getUid(), "towerTickets", this.towerTickets);
}
public void addInfinityTowerLog(InfinityTowerLevelDef level) {
// Calculate tower id
int towerId = level.getTowerId();
int levelId = level.getId();
if (towerId <= 0) {
return;
}
// Check highest clear
int highestClearId = this.getInfinityTowerLog().get(towerId);
// Add & Save to database
if (levelId > highestClearId) {
this.getInfinityTowerLog().put(towerId, levelId);
Nebula.getGameDatabase().update(this, this.getUid(), "infinityTowerLog." + towerId, levelId);
}
}
public void saveInstanceLog(Int2IntMap log, String logName, int id, int newStar) {
// Get current star
int star = log.get(id);
// Check star
if (newStar <= star || newStar > 7) {
return;
}
// Add to log and update database
log.put(id, newStar);
Nebula.getGameDatabase().update(this, this.getUid(), logName + "." + id, newStar);
}
public boolean isNewPotential(int id) {
// Get character that uses this potential
var character = this.getPlayer().getCharacters().getCharacterFromPotential(id);
if (character == null) {
return true;
}
// Checks if the character has seen the potential yet or not
return !character.hasSeenPotential(id);
}
// Proto
public void encodePlayerInfo(PlayerInfo proto) {
// Check if we want to unlock all instances
boolean unlockAll = Nebula.getConfig().getServerOptions().unlockInstances;
// Star tower
if (unlockAll) {
// Force unlock all monoliths
for (var towerData : GameData.getStarTowerDataTable()) {
proto.addRglPassedIds(towerData.getId());
}
} else {
for (var towerId : this.getStarTowerLog()) {
proto.addRglPassedIds(towerId);
}
}
// Simple hack to unlock all instances
int minStars = unlockAll ? 1 : 0;
// Daily instance
for (var data : GameData.getDailyInstanceDataTable()) {
int stars = Math.max(this.getDailyInstanceLog().get(data.getId()), minStars);
var p = DailyInstance.newInstance()
.setId(data.getId())
.setStar(stars);
proto.addDailyInstances(p);
}
// Regional boss
for (var data : GameData.getRegionBossLevelDataTable()) {
int stars = Math.max(this.getRegionBossLog().get(data.getId()), minStars);
var p = RegionBossLevel.newInstance()
.setId(data.getId())
.setStar(stars);
proto.addRegionBossLevels(p);
}
// Skill instance
for (var data : GameData.getSkillInstanceDataTable()) {
int stars = Math.max(this.getSkillInstanceLog().get(data.getId()), minStars);
var p = SkillInstance.newInstance()
.setId(data.getId())
.setStar(stars);
proto.addSkillInstances(p);
}
// Char gem instance
for (var data : GameData.getCharGemInstanceDataTable()) {
int stars = Math.max(this.getCharGemLog().get(data.getId()), minStars);
var p = CharGemInstance.newInstance()
.setId(data.getId())
.setStar(stars);
proto.addCharGemInstances(p);
}
// Weekly boss
for (var data : GameData.getWeekBossLevelDataTable()) {
var p = WeekBossLevel.newInstance()
.setId(data.getId())
.setFirst(this.getWeekBossLog().get(data.getId()) == 1);
proto.addWeekBossLevels(p);
}
// Vampire survivors
var vsProto = proto.getMutableVampireSurvivorRecord();
vsProto.getMutableSeason();
if (unlockAll) {
// Force unlock all vampire survivor records if we dont have the records
for (var vsData : GameData.getVampireSurvivorDataTable()) {
// Get existing record
var log = this.getVampireLog().get(vsData.getId());
if (log == null) {
var level = VampireSurvivorLevel.newInstance()
.setId(vsData.getId())
.setScore(0)
.setPassed(true);
vsProto.addRecords(level);
} else {
vsProto.addRecords(log.toProto());
}
}
} else {
for (var log : this.getVampireLog().values()) {
vsProto.addRecords(log.toProto());
}
}
// Tutorials
for (var tutorial : this.getTutorialLog().values()) {
proto.addTutorialLevels(tutorial.toProto());
}
}
// Database fix
@PostLoad
public void postLoad() {
boolean shouldSave = false;
// Fix missing star tower growth
if (this.starTowerGrowth == null) {
this.starTowerGrowth = new int[1];
shouldSave = true;
}
// Fix missing infinity tower log
if (this.infinityTowerLog == null) {
this.infinityTowerLog = new Int2IntOpenHashMap();
shouldSave = true;
}
// Set star tower vita data
if (this.towerVitaData == null) {
this.towerVitaData = new StarTowerVitaData(this);
shouldSave = true;
} else {
this.towerVitaData.setPlayerProgress(this);
}
// Carry over infinity tower progress
if (this.infinityArenaLog != null) {
for (int levelId : this.infinityArenaLog.values()) {
var data = GameData.getInfinityTowerLevelDataTable().get(levelId);
if (data == null) {
continue;
}
int towerId = data.getTowerId();
if (towerId > 0) {
this.infinityTowerLog.put(data.getTowerId(), levelId);
}
}
// Clear old infinity tower logs when done
this.infinityArenaLog = null;
shouldSave = true;
}
// Update in database if anything changed
if (shouldSave) {
this.save();
}
}
}