Files
Nebula/src/main/java/emu/nebula/server/handlers/HandlerPlayerSignatureEdit.java

41 lines
1.4 KiB
Java

package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.PlayerSignatureEdit.PlayerSignatureEditReq;
import emu.nebula.proto.Public.Error;
import emu.nebula.net.HandlerId;
import emu.nebula.Nebula;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.player_signature_edit_req)
public class HandlerPlayerSignatureEdit extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = PlayerSignatureEditReq.parseFrom(message);
var signature = req.getSignature();
if (signature == null || signature.isEmpty()) {
return session.encodeMsg(NetMsgId.player_signature_edit_failed_ack);
}
// Check if we need to handle a command
if (signature.charAt(0) == '!' || signature.charAt(0) == '/') {
Nebula.getCommandManager().invoke(session.getPlayer(), signature);
return session.encodeMsg(
NetMsgId.player_signature_edit_failed_ack,
Error.newInstance().setCode(119902).addArguments("\nCommand Success")
);
}
// Edit signature
session.getPlayer().editSignature(req.getSignature());
// Send response
return session.encodeMsg(NetMsgId.player_signature_edit_succeed_ack);
}
}