mirror of
https://github.com/Melledy/Nebula.git
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142 lines
8.4 KiB
Java
142 lines
8.4 KiB
Java
package emu.nebula.data;
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import java.lang.reflect.Field;
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import java.util.Arrays;
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import java.util.List;
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import java.util.ArrayList;
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import java.util.stream.Collectors;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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import emu.nebula.data.resources.*;
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import lombok.Getter;
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@SuppressWarnings("unused")
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public class GameData {
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// Characters
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@Getter private static DataTable<CharacterDef> CharacterDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterAdvanceDef> CharacterAdvanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterUpgradeDef> CharacterUpgradeDataTable = new DataTable<>();
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@Getter private static DataTable<CharItemExpDef> CharItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkinDef> CharacterSkinDataTable = new DataTable<>();
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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// Character emblems
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
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// Character affinity
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@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
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@Getter private static DataTable<PlotDef> PlotDataTable = new DataTable<>();
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@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
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@Getter private static DataTable<DatingLandmarkDef> DatingLandmarkDataTable = new DataTable<>();
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@Getter private static DataTable<DatingLandmarkEventDef> DatingLandmarkEventDataTable = new DataTable<>();
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@Getter private static DataTable<DatingCharacterEventDef> DatingCharacterEventDataTable = new DataTable<>();
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// Discs
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@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
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@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();
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@Getter private static DataTable<DiscItemExpDef> DiscItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
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// Items
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
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@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
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@Getter private static DataTable<HonorDef> honorDataTable = new DataTable<>();
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// Shops
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@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
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@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
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@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
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@Getter private static DataTable<MallGemDef> MallGemDataTable = new DataTable<>();
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@Getter private static DataTable<ResidentShopDef> ResidentShopDataTable = new DataTable<>();
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@Getter private static DataTable<ResidentGoodsDef> ResidentGoodsDataTable = new DataTable<>();
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// Battle Pass
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@Getter private static DataTable<BattlePassDef> BattlePassDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassLevelDef> BattlePassLevelDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassQuestDef> BattlePassQuestDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassRewardDef> BattlePassRewardDataTable = new DataTable<>();
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// Commissions
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@Getter private static DataTable<AgentDef> AgentDataTable = new DataTable<>();
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// Dictionary
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@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
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@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
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// Instances
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@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<DailyInstanceRewardGroupDef> DailyInstanceRewardGroupDataTable = new DataTable<>();
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@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<SkillInstanceDef> SkillInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
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@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
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@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
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@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
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// Daily quests
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@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
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// Achievements
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@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
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// Tutorial
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@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
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// Star tower
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@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
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@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@Getter private static DataTable<CharPotentialDef> CharPotentialDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardBundleDef> StarTowerBookFateCardBundleDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
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@Getter private static DataTable<FateCardDef> FateCardDataTable = new DataTable<>();
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// Infinity Tower
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@Getter private static DataTable<InfinityTowerLevelDef> InfinityTowerLevelDataTable = new DataTable<>();
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// Vampire survivor
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@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
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@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
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// Score boss
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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// Activity
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
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@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
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} |