Files
Nebula/src/generated/main/emu/nebula/proto/VampireSurvivorInfo.java
T
2025-11-17 22:01:06 -08:00

1582 lines
45 KiB
Java

// Code generated by protocol buffer compiler. Do not edit!
package emu.nebula.proto;
import java.io.IOException;
import us.hebi.quickbuf.FieldName;
import us.hebi.quickbuf.InvalidProtocolBufferException;
import us.hebi.quickbuf.JsonSink;
import us.hebi.quickbuf.JsonSource;
import us.hebi.quickbuf.MessageFactory;
import us.hebi.quickbuf.ProtoMessage;
import us.hebi.quickbuf.ProtoSink;
import us.hebi.quickbuf.ProtoSource;
import us.hebi.quickbuf.RepeatedByte;
import us.hebi.quickbuf.RepeatedInt;
import us.hebi.quickbuf.RepeatedMessage;
public final class VampireSurvivorInfo {
/**
* Protobuf type {@code VampireSurvivorInfoResp}
*/
public static final class VampireSurvivorInfoResp extends ProtoMessage<VampireSurvivorInfoResp> implements Cloneable {
private static final long serialVersionUID = 0L;
/**
* <code>optional uint32 Id = 1;</code>
*/
private int id;
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
*/
private final Public.VampireSurvivorLevelReward reward = Public.VampireSurvivorLevelReward.newInstance();
/**
* <code>optional .VampireClientData ClientData = 6;</code>
*/
private final Public.VampireClientData clientData = Public.VampireClientData.newInstance();
/**
* <code>optional bytes NextPackage = 2047;</code>
*/
private final RepeatedByte nextPackage = RepeatedByte.newEmptyInstance();
/**
* <code>repeated uint32 FateCardIds = 5;</code>
*/
private final RepeatedInt fateCardIds = RepeatedInt.newEmptyInstance();
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
*/
private final RepeatedMessage<Public.VampireSurvivorEvent> events = RepeatedMessage.newEmptyInstance(Public.VampireSurvivorEvent.getFactory());
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
*/
private final RepeatedMessage<VampireSceneInfo> scenes = RepeatedMessage.newEmptyInstance(VampireSceneInfo.getFactory());
private VampireSurvivorInfoResp() {
}
/**
* @return a new empty instance of {@code VampireSurvivorInfoResp}
*/
public static VampireSurvivorInfoResp newInstance() {
return new VampireSurvivorInfoResp();
}
/**
* <code>optional uint32 Id = 1;</code>
* @return whether the id field is set
*/
public boolean hasId() {
return (bitField0_ & 0x00000001) != 0;
}
/**
* <code>optional uint32 Id = 1;</code>
* @return this
*/
public VampireSurvivorInfoResp clearId() {
bitField0_ &= ~0x00000001;
id = 0;
return this;
}
/**
* <code>optional uint32 Id = 1;</code>
* @return the id
*/
public int getId() {
return id;
}
/**
* <code>optional uint32 Id = 1;</code>
* @param value the id to set
* @return this
*/
public VampireSurvivorInfoResp setId(final int value) {
bitField0_ |= 0x00000001;
id = value;
return this;
}
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
* @return whether the reward field is set
*/
public boolean hasReward() {
return (bitField0_ & 0x00000002) != 0;
}
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
* @return this
*/
public VampireSurvivorInfoResp clearReward() {
bitField0_ &= ~0x00000002;
reward.clear();
return this;
}
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableReward()} if you want to modify it.
*
* @return internal storage object for reading
*/
public Public.VampireSurvivorLevelReward getReward() {
return reward;
}
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public Public.VampireSurvivorLevelReward getMutableReward() {
bitField0_ |= 0x00000002;
return reward;
}
/**
* <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
* @param value the reward to set
* @return this
*/
public VampireSurvivorInfoResp setReward(final Public.VampireSurvivorLevelReward value) {
bitField0_ |= 0x00000002;
reward.copyFrom(value);
return this;
}
/**
* <code>optional .VampireClientData ClientData = 6;</code>
* @return whether the clientData field is set
*/
public boolean hasClientData() {
return (bitField0_ & 0x00000004) != 0;
}
/**
* <code>optional .VampireClientData ClientData = 6;</code>
* @return this
*/
public VampireSurvivorInfoResp clearClientData() {
bitField0_ &= ~0x00000004;
clientData.clear();
return this;
}
/**
* <code>optional .VampireClientData ClientData = 6;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableClientData()} if you want to modify it.
*
* @return internal storage object for reading
*/
public Public.VampireClientData getClientData() {
return clientData;
}
/**
* <code>optional .VampireClientData ClientData = 6;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public Public.VampireClientData getMutableClientData() {
bitField0_ |= 0x00000004;
return clientData;
}
/**
* <code>optional .VampireClientData ClientData = 6;</code>
* @param value the clientData to set
* @return this
*/
public VampireSurvivorInfoResp setClientData(final Public.VampireClientData value) {
bitField0_ |= 0x00000004;
clientData.copyFrom(value);
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @return whether the nextPackage field is set
*/
public boolean hasNextPackage() {
return (bitField0_ & 0x00000008) != 0;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @return this
*/
public VampireSurvivorInfoResp clearNextPackage() {
bitField0_ &= ~0x00000008;
nextPackage.clear();
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableNextPackage()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedByte getNextPackage() {
return nextPackage;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedByte getMutableNextPackage() {
bitField0_ |= 0x00000008;
return nextPackage;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param value the nextPackage to add
* @return this
*/
public VampireSurvivorInfoResp addNextPackage(final byte value) {
bitField0_ |= 0x00000008;
nextPackage.add(value);
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param values the nextPackage to add
* @return this
*/
public VampireSurvivorInfoResp addAllNextPackage(final byte... values) {
bitField0_ |= 0x00000008;
nextPackage.addAll(values);
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param values the nextPackage to set
* @return this
*/
public VampireSurvivorInfoResp setNextPackage(final byte... values) {
bitField0_ |= 0x00000008;
nextPackage.copyFrom(values);
return this;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
* @return whether the fateCardIds field is set
*/
public boolean hasFateCardIds() {
return (bitField0_ & 0x00000010) != 0;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
* @return this
*/
public VampireSurvivorInfoResp clearFateCardIds() {
bitField0_ &= ~0x00000010;
fateCardIds.clear();
return this;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableFateCardIds()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedInt getFateCardIds() {
return fateCardIds;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedInt getMutableFateCardIds() {
bitField0_ |= 0x00000010;
return fateCardIds;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
* @param value the fateCardIds to add
* @return this
*/
public VampireSurvivorInfoResp addFateCardIds(final int value) {
bitField0_ |= 0x00000010;
fateCardIds.add(value);
return this;
}
/**
* <code>repeated uint32 FateCardIds = 5;</code>
* @param values the fateCardIds to add
* @return this
*/
public VampireSurvivorInfoResp addAllFateCardIds(final int... values) {
bitField0_ |= 0x00000010;
fateCardIds.addAll(values);
return this;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
* @return whether the events field is set
*/
public boolean hasEvents() {
return (bitField0_ & 0x00000020) != 0;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
* @return this
*/
public VampireSurvivorInfoResp clearEvents() {
bitField0_ &= ~0x00000020;
events.clear();
return this;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableEvents()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedMessage<Public.VampireSurvivorEvent> getEvents() {
return events;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedMessage<Public.VampireSurvivorEvent> getMutableEvents() {
bitField0_ |= 0x00000020;
return events;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
* @param value the events to add
* @return this
*/
public VampireSurvivorInfoResp addEvents(final Public.VampireSurvivorEvent value) {
bitField0_ |= 0x00000020;
events.add(value);
return this;
}
/**
* <code>repeated .VampireSurvivorEvent Events = 2;</code>
* @param values the events to add
* @return this
*/
public VampireSurvivorInfoResp addAllEvents(final Public.VampireSurvivorEvent... values) {
bitField0_ |= 0x00000020;
events.addAll(values);
return this;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
* @return whether the scenes field is set
*/
public boolean hasScenes() {
return (bitField0_ & 0x00000040) != 0;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
* @return this
*/
public VampireSurvivorInfoResp clearScenes() {
bitField0_ &= ~0x00000040;
scenes.clear();
return this;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableScenes()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedMessage<VampireSceneInfo> getScenes() {
return scenes;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedMessage<VampireSceneInfo> getMutableScenes() {
bitField0_ |= 0x00000040;
return scenes;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
* @param value the scenes to add
* @return this
*/
public VampireSurvivorInfoResp addScenes(final VampireSceneInfo value) {
bitField0_ |= 0x00000040;
scenes.add(value);
return this;
}
/**
* <code>repeated .VampireSceneInfo Scenes = 4;</code>
* @param values the scenes to add
* @return this
*/
public VampireSurvivorInfoResp addAllScenes(final VampireSceneInfo... values) {
bitField0_ |= 0x00000040;
scenes.addAll(values);
return this;
}
@Override
public VampireSurvivorInfoResp copyFrom(final VampireSurvivorInfoResp other) {
cachedSize = other.cachedSize;
if ((bitField0_ | other.bitField0_) != 0) {
bitField0_ = other.bitField0_;
id = other.id;
reward.copyFrom(other.reward);
clientData.copyFrom(other.clientData);
nextPackage.copyFrom(other.nextPackage);
fateCardIds.copyFrom(other.fateCardIds);
events.copyFrom(other.events);
scenes.copyFrom(other.scenes);
}
return this;
}
@Override
public VampireSurvivorInfoResp mergeFrom(final VampireSurvivorInfoResp other) {
if (other.isEmpty()) {
return this;
}
cachedSize = -1;
if (other.hasId()) {
setId(other.id);
}
if (other.hasReward()) {
getMutableReward().mergeFrom(other.reward);
}
if (other.hasClientData()) {
getMutableClientData().mergeFrom(other.clientData);
}
if (other.hasNextPackage()) {
getMutableNextPackage().copyFrom(other.nextPackage);
}
if (other.hasFateCardIds()) {
getMutableFateCardIds().addAll(other.fateCardIds);
}
if (other.hasEvents()) {
getMutableEvents().addAll(other.events);
}
if (other.hasScenes()) {
getMutableScenes().addAll(other.scenes);
}
return this;
}
@Override
public VampireSurvivorInfoResp clear() {
if (isEmpty()) {
return this;
}
cachedSize = -1;
bitField0_ = 0;
id = 0;
reward.clear();
clientData.clear();
nextPackage.clear();
fateCardIds.clear();
events.clear();
scenes.clear();
return this;
}
@Override
public VampireSurvivorInfoResp clearQuick() {
if (isEmpty()) {
return this;
}
cachedSize = -1;
bitField0_ = 0;
reward.clearQuick();
clientData.clearQuick();
nextPackage.clear();
fateCardIds.clear();
events.clearQuick();
scenes.clearQuick();
return this;
}
@Override
public boolean equals(Object o) {
if (o == this) {
return true;
}
if (!(o instanceof VampireSurvivorInfoResp)) {
return false;
}
VampireSurvivorInfoResp other = (VampireSurvivorInfoResp) o;
return bitField0_ == other.bitField0_
&& (!hasId() || id == other.id)
&& (!hasReward() || reward.equals(other.reward))
&& (!hasClientData() || clientData.equals(other.clientData))
&& (!hasNextPackage() || nextPackage.equals(other.nextPackage))
&& (!hasFateCardIds() || fateCardIds.equals(other.fateCardIds))
&& (!hasEvents() || events.equals(other.events))
&& (!hasScenes() || scenes.equals(other.scenes));
}
@Override
public void writeTo(final ProtoSink output) throws IOException {
if ((bitField0_ & 0x00000001) != 0) {
output.writeRawByte((byte) 8);
output.writeUInt32NoTag(id);
}
if ((bitField0_ & 0x00000002) != 0) {
output.writeRawByte((byte) 26);
output.writeMessageNoTag(reward);
}
if ((bitField0_ & 0x00000004) != 0) {
output.writeRawByte((byte) 50);
output.writeMessageNoTag(clientData);
}
if ((bitField0_ & 0x00000008) != 0) {
output.writeRawLittleEndian16((short) 32762);
output.writeBytesNoTag(nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
for (int i = 0; i < fateCardIds.length(); i++) {
output.writeRawByte((byte) 40);
output.writeUInt32NoTag(fateCardIds.array()[i]);
}
}
if ((bitField0_ & 0x00000020) != 0) {
for (int i = 0; i < events.length(); i++) {
output.writeRawByte((byte) 18);
output.writeMessageNoTag(events.get(i));
}
}
if ((bitField0_ & 0x00000040) != 0) {
for (int i = 0; i < scenes.length(); i++) {
output.writeRawByte((byte) 34);
output.writeMessageNoTag(scenes.get(i));
}
}
}
@Override
protected int computeSerializedSize() {
int size = 0;
if ((bitField0_ & 0x00000001) != 0) {
size += 1 + ProtoSink.computeUInt32SizeNoTag(id);
}
if ((bitField0_ & 0x00000002) != 0) {
size += 1 + ProtoSink.computeMessageSizeNoTag(reward);
}
if ((bitField0_ & 0x00000004) != 0) {
size += 1 + ProtoSink.computeMessageSizeNoTag(clientData);
}
if ((bitField0_ & 0x00000008) != 0) {
size += 2 + ProtoSink.computeBytesSizeNoTag(nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
size += (1 * fateCardIds.length()) + ProtoSink.computeRepeatedUInt32SizeNoTag(fateCardIds);
}
if ((bitField0_ & 0x00000020) != 0) {
size += (1 * events.length()) + ProtoSink.computeRepeatedMessageSizeNoTag(events);
}
if ((bitField0_ & 0x00000040) != 0) {
size += (1 * scenes.length()) + ProtoSink.computeRepeatedMessageSizeNoTag(scenes);
}
return size;
}
@Override
@SuppressWarnings("fallthrough")
public VampireSurvivorInfoResp mergeFrom(final ProtoSource input) throws IOException {
// Enabled Fall-Through Optimization (QuickBuffers)
int tag = input.readTag();
while (true) {
switch (tag) {
case 8: {
// id
id = input.readUInt32();
bitField0_ |= 0x00000001;
tag = input.readTag();
if (tag != 26) {
break;
}
}
case 26: {
// reward
input.readMessage(reward);
bitField0_ |= 0x00000002;
tag = input.readTag();
if (tag != 50) {
break;
}
}
case 50: {
// clientData
input.readMessage(clientData);
bitField0_ |= 0x00000004;
tag = input.readTag();
if (tag != 16378) {
break;
}
}
case 16378: {
// nextPackage
input.readBytes(nextPackage);
bitField0_ |= 0x00000008;
tag = input.readTag();
if (tag != 42) {
break;
}
}
case 42: {
// fateCardIds [packed=true]
input.readPackedUInt32(fateCardIds, tag);
bitField0_ |= 0x00000010;
tag = input.readTag();
if (tag != 18) {
break;
}
}
case 18: {
// events
tag = input.readRepeatedMessage(events, tag);
bitField0_ |= 0x00000020;
if (tag != 34) {
break;
}
}
case 34: {
// scenes
tag = input.readRepeatedMessage(scenes, tag);
bitField0_ |= 0x00000040;
if (tag != 0) {
break;
}
}
case 0: {
return this;
}
default: {
if (!input.skipField(tag)) {
return this;
}
tag = input.readTag();
break;
}
case 40: {
// fateCardIds [packed=false]
tag = input.readRepeatedUInt32(fateCardIds, tag);
bitField0_ |= 0x00000010;
break;
}
}
}
}
@Override
public void writeTo(final JsonSink output) throws IOException {
output.beginObject();
if ((bitField0_ & 0x00000001) != 0) {
output.writeUInt32(FieldNames.id, id);
}
if ((bitField0_ & 0x00000002) != 0) {
output.writeMessage(FieldNames.reward, reward);
}
if ((bitField0_ & 0x00000004) != 0) {
output.writeMessage(FieldNames.clientData, clientData);
}
if ((bitField0_ & 0x00000008) != 0) {
output.writeBytes(FieldNames.nextPackage, nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
output.writeRepeatedUInt32(FieldNames.fateCardIds, fateCardIds);
}
if ((bitField0_ & 0x00000020) != 0) {
output.writeRepeatedMessage(FieldNames.events, events);
}
if ((bitField0_ & 0x00000040) != 0) {
output.writeRepeatedMessage(FieldNames.scenes, scenes);
}
output.endObject();
}
@Override
public VampireSurvivorInfoResp mergeFrom(final JsonSource input) throws IOException {
if (!input.beginObject()) {
return this;
}
while (!input.isAtEnd()) {
switch (input.readFieldHash()) {
case 2363: {
if (input.isAtField(FieldNames.id)) {
if (!input.trySkipNullValue()) {
id = input.readUInt32();
bitField0_ |= 0x00000001;
}
} else {
input.skipUnknownField();
}
break;
}
case -1850459313: {
if (input.isAtField(FieldNames.reward)) {
if (!input.trySkipNullValue()) {
input.readMessage(reward);
bitField0_ |= 0x00000002;
}
} else {
input.skipUnknownField();
}
break;
}
case -1199548875: {
if (input.isAtField(FieldNames.clientData)) {
if (!input.trySkipNullValue()) {
input.readMessage(clientData);
bitField0_ |= 0x00000004;
}
} else {
input.skipUnknownField();
}
break;
}
case -2082324045: {
if (input.isAtField(FieldNames.nextPackage)) {
if (!input.trySkipNullValue()) {
input.readBytes(nextPackage);
bitField0_ |= 0x00000008;
}
} else {
input.skipUnknownField();
}
break;
}
case -177053860: {
if (input.isAtField(FieldNames.fateCardIds)) {
if (!input.trySkipNullValue()) {
input.readRepeatedUInt32(fateCardIds);
bitField0_ |= 0x00000010;
}
} else {
input.skipUnknownField();
}
break;
}
case 2087505209: {
if (input.isAtField(FieldNames.events)) {
if (!input.trySkipNullValue()) {
input.readRepeatedMessage(events);
bitField0_ |= 0x00000020;
}
} else {
input.skipUnknownField();
}
break;
}
case -1824201337: {
if (input.isAtField(FieldNames.scenes)) {
if (!input.trySkipNullValue()) {
input.readRepeatedMessage(scenes);
bitField0_ |= 0x00000040;
}
} else {
input.skipUnknownField();
}
break;
}
default: {
input.skipUnknownField();
break;
}
}
}
input.endObject();
return this;
}
@Override
public VampireSurvivorInfoResp clone() {
return new VampireSurvivorInfoResp().copyFrom(this);
}
@Override
public boolean isEmpty() {
return ((bitField0_) == 0);
}
public static VampireSurvivorInfoResp parseFrom(final byte[] data) throws
InvalidProtocolBufferException {
return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), data).checkInitialized();
}
public static VampireSurvivorInfoResp parseFrom(final ProtoSource input) throws IOException {
return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), input).checkInitialized();
}
public static VampireSurvivorInfoResp parseFrom(final JsonSource input) throws IOException {
return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), input).checkInitialized();
}
/**
* @return factory for creating VampireSurvivorInfoResp messages
*/
public static MessageFactory<VampireSurvivorInfoResp> getFactory() {
return VampireSurvivorInfoRespFactory.INSTANCE;
}
private enum VampireSurvivorInfoRespFactory implements MessageFactory<VampireSurvivorInfoResp> {
INSTANCE;
@Override
public VampireSurvivorInfoResp create() {
return VampireSurvivorInfoResp.newInstance();
}
}
/**
* Contains name constants used for serializing JSON
*/
static class FieldNames {
static final FieldName id = FieldName.forField("Id");
static final FieldName reward = FieldName.forField("Reward");
static final FieldName clientData = FieldName.forField("ClientData");
static final FieldName nextPackage = FieldName.forField("NextPackage");
static final FieldName fateCardIds = FieldName.forField("FateCardIds");
static final FieldName events = FieldName.forField("Events");
static final FieldName scenes = FieldName.forField("Scenes");
}
}
/**
* Protobuf type {@code VampireSceneInfo}
*/
public static final class VampireSceneInfo extends ProtoMessage<VampireSceneInfo> implements Cloneable {
private static final long serialVersionUID = 0L;
/**
* <code>optional uint64 BuildId = 2;</code>
*/
private long buildId;
/**
* <code>optional uint32 SceneType = 1;</code>
*/
private int sceneType;
/**
* <code>optional uint32 Time = 4;</code>
*/
private int time;
/**
* <code>optional bytes NextPackage = 2047;</code>
*/
private final RepeatedByte nextPackage = RepeatedByte.newEmptyInstance();
/**
* <code>repeated uint32 KillCount = 3;</code>
*/
private final RepeatedInt killCount = RepeatedInt.newEmptyInstance();
private VampireSceneInfo() {
}
/**
* @return a new empty instance of {@code VampireSceneInfo}
*/
public static VampireSceneInfo newInstance() {
return new VampireSceneInfo();
}
/**
* <code>optional uint64 BuildId = 2;</code>
* @return whether the buildId field is set
*/
public boolean hasBuildId() {
return (bitField0_ & 0x00000001) != 0;
}
/**
* <code>optional uint64 BuildId = 2;</code>
* @return this
*/
public VampireSceneInfo clearBuildId() {
bitField0_ &= ~0x00000001;
buildId = 0L;
return this;
}
/**
* <code>optional uint64 BuildId = 2;</code>
* @return the buildId
*/
public long getBuildId() {
return buildId;
}
/**
* <code>optional uint64 BuildId = 2;</code>
* @param value the buildId to set
* @return this
*/
public VampireSceneInfo setBuildId(final long value) {
bitField0_ |= 0x00000001;
buildId = value;
return this;
}
/**
* <code>optional uint32 SceneType = 1;</code>
* @return whether the sceneType field is set
*/
public boolean hasSceneType() {
return (bitField0_ & 0x00000002) != 0;
}
/**
* <code>optional uint32 SceneType = 1;</code>
* @return this
*/
public VampireSceneInfo clearSceneType() {
bitField0_ &= ~0x00000002;
sceneType = 0;
return this;
}
/**
* <code>optional uint32 SceneType = 1;</code>
* @return the sceneType
*/
public int getSceneType() {
return sceneType;
}
/**
* <code>optional uint32 SceneType = 1;</code>
* @param value the sceneType to set
* @return this
*/
public VampireSceneInfo setSceneType(final int value) {
bitField0_ |= 0x00000002;
sceneType = value;
return this;
}
/**
* <code>optional uint32 Time = 4;</code>
* @return whether the time field is set
*/
public boolean hasTime() {
return (bitField0_ & 0x00000004) != 0;
}
/**
* <code>optional uint32 Time = 4;</code>
* @return this
*/
public VampireSceneInfo clearTime() {
bitField0_ &= ~0x00000004;
time = 0;
return this;
}
/**
* <code>optional uint32 Time = 4;</code>
* @return the time
*/
public int getTime() {
return time;
}
/**
* <code>optional uint32 Time = 4;</code>
* @param value the time to set
* @return this
*/
public VampireSceneInfo setTime(final int value) {
bitField0_ |= 0x00000004;
time = value;
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @return whether the nextPackage field is set
*/
public boolean hasNextPackage() {
return (bitField0_ & 0x00000008) != 0;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @return this
*/
public VampireSceneInfo clearNextPackage() {
bitField0_ &= ~0x00000008;
nextPackage.clear();
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableNextPackage()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedByte getNextPackage() {
return nextPackage;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedByte getMutableNextPackage() {
bitField0_ |= 0x00000008;
return nextPackage;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param value the nextPackage to add
* @return this
*/
public VampireSceneInfo addNextPackage(final byte value) {
bitField0_ |= 0x00000008;
nextPackage.add(value);
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param values the nextPackage to add
* @return this
*/
public VampireSceneInfo addAllNextPackage(final byte... values) {
bitField0_ |= 0x00000008;
nextPackage.addAll(values);
return this;
}
/**
* <code>optional bytes NextPackage = 2047;</code>
* @param values the nextPackage to set
* @return this
*/
public VampireSceneInfo setNextPackage(final byte... values) {
bitField0_ |= 0x00000008;
nextPackage.copyFrom(values);
return this;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
* @return whether the killCount field is set
*/
public boolean hasKillCount() {
return (bitField0_ & 0x00000010) != 0;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
* @return this
*/
public VampireSceneInfo clearKillCount() {
bitField0_ &= ~0x00000010;
killCount.clear();
return this;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
*
* This method returns the internal storage object without modifying any has state.
* The returned object should not be modified and be treated as read-only.
*
* Use {@link #getMutableKillCount()} if you want to modify it.
*
* @return internal storage object for reading
*/
public RepeatedInt getKillCount() {
return killCount;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
*
* This method returns the internal storage object and sets the corresponding
* has state. The returned object will become part of this message and its
* contents may be modified as long as the has state is not cleared.
*
* @return internal storage object for modifications
*/
public RepeatedInt getMutableKillCount() {
bitField0_ |= 0x00000010;
return killCount;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
* @param value the killCount to add
* @return this
*/
public VampireSceneInfo addKillCount(final int value) {
bitField0_ |= 0x00000010;
killCount.add(value);
return this;
}
/**
* <code>repeated uint32 KillCount = 3;</code>
* @param values the killCount to add
* @return this
*/
public VampireSceneInfo addAllKillCount(final int... values) {
bitField0_ |= 0x00000010;
killCount.addAll(values);
return this;
}
@Override
public VampireSceneInfo copyFrom(final VampireSceneInfo other) {
cachedSize = other.cachedSize;
if ((bitField0_ | other.bitField0_) != 0) {
bitField0_ = other.bitField0_;
buildId = other.buildId;
sceneType = other.sceneType;
time = other.time;
nextPackage.copyFrom(other.nextPackage);
killCount.copyFrom(other.killCount);
}
return this;
}
@Override
public VampireSceneInfo mergeFrom(final VampireSceneInfo other) {
if (other.isEmpty()) {
return this;
}
cachedSize = -1;
if (other.hasBuildId()) {
setBuildId(other.buildId);
}
if (other.hasSceneType()) {
setSceneType(other.sceneType);
}
if (other.hasTime()) {
setTime(other.time);
}
if (other.hasNextPackage()) {
getMutableNextPackage().copyFrom(other.nextPackage);
}
if (other.hasKillCount()) {
getMutableKillCount().addAll(other.killCount);
}
return this;
}
@Override
public VampireSceneInfo clear() {
if (isEmpty()) {
return this;
}
cachedSize = -1;
bitField0_ = 0;
buildId = 0L;
sceneType = 0;
time = 0;
nextPackage.clear();
killCount.clear();
return this;
}
@Override
public VampireSceneInfo clearQuick() {
if (isEmpty()) {
return this;
}
cachedSize = -1;
bitField0_ = 0;
nextPackage.clear();
killCount.clear();
return this;
}
@Override
public boolean equals(Object o) {
if (o == this) {
return true;
}
if (!(o instanceof VampireSceneInfo)) {
return false;
}
VampireSceneInfo other = (VampireSceneInfo) o;
return bitField0_ == other.bitField0_
&& (!hasBuildId() || buildId == other.buildId)
&& (!hasSceneType() || sceneType == other.sceneType)
&& (!hasTime() || time == other.time)
&& (!hasNextPackage() || nextPackage.equals(other.nextPackage))
&& (!hasKillCount() || killCount.equals(other.killCount));
}
@Override
public void writeTo(final ProtoSink output) throws IOException {
if ((bitField0_ & 0x00000001) != 0) {
output.writeRawByte((byte) 16);
output.writeUInt64NoTag(buildId);
}
if ((bitField0_ & 0x00000002) != 0) {
output.writeRawByte((byte) 8);
output.writeUInt32NoTag(sceneType);
}
if ((bitField0_ & 0x00000004) != 0) {
output.writeRawByte((byte) 32);
output.writeUInt32NoTag(time);
}
if ((bitField0_ & 0x00000008) != 0) {
output.writeRawLittleEndian16((short) 32762);
output.writeBytesNoTag(nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
for (int i = 0; i < killCount.length(); i++) {
output.writeRawByte((byte) 24);
output.writeUInt32NoTag(killCount.array()[i]);
}
}
}
@Override
protected int computeSerializedSize() {
int size = 0;
if ((bitField0_ & 0x00000001) != 0) {
size += 1 + ProtoSink.computeUInt64SizeNoTag(buildId);
}
if ((bitField0_ & 0x00000002) != 0) {
size += 1 + ProtoSink.computeUInt32SizeNoTag(sceneType);
}
if ((bitField0_ & 0x00000004) != 0) {
size += 1 + ProtoSink.computeUInt32SizeNoTag(time);
}
if ((bitField0_ & 0x00000008) != 0) {
size += 2 + ProtoSink.computeBytesSizeNoTag(nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
size += (1 * killCount.length()) + ProtoSink.computeRepeatedUInt32SizeNoTag(killCount);
}
return size;
}
@Override
@SuppressWarnings("fallthrough")
public VampireSceneInfo mergeFrom(final ProtoSource input) throws IOException {
// Enabled Fall-Through Optimization (QuickBuffers)
int tag = input.readTag();
while (true) {
switch (tag) {
case 16: {
// buildId
buildId = input.readUInt64();
bitField0_ |= 0x00000001;
tag = input.readTag();
if (tag != 8) {
break;
}
}
case 8: {
// sceneType
sceneType = input.readUInt32();
bitField0_ |= 0x00000002;
tag = input.readTag();
if (tag != 32) {
break;
}
}
case 32: {
// time
time = input.readUInt32();
bitField0_ |= 0x00000004;
tag = input.readTag();
if (tag != 16378) {
break;
}
}
case 16378: {
// nextPackage
input.readBytes(nextPackage);
bitField0_ |= 0x00000008;
tag = input.readTag();
if (tag != 26) {
break;
}
}
case 26: {
// killCount [packed=true]
input.readPackedUInt32(killCount, tag);
bitField0_ |= 0x00000010;
tag = input.readTag();
if (tag != 0) {
break;
}
}
case 0: {
return this;
}
default: {
if (!input.skipField(tag)) {
return this;
}
tag = input.readTag();
break;
}
case 24: {
// killCount [packed=false]
tag = input.readRepeatedUInt32(killCount, tag);
bitField0_ |= 0x00000010;
break;
}
}
}
}
@Override
public void writeTo(final JsonSink output) throws IOException {
output.beginObject();
if ((bitField0_ & 0x00000001) != 0) {
output.writeUInt64(FieldNames.buildId, buildId);
}
if ((bitField0_ & 0x00000002) != 0) {
output.writeUInt32(FieldNames.sceneType, sceneType);
}
if ((bitField0_ & 0x00000004) != 0) {
output.writeUInt32(FieldNames.time, time);
}
if ((bitField0_ & 0x00000008) != 0) {
output.writeBytes(FieldNames.nextPackage, nextPackage);
}
if ((bitField0_ & 0x00000010) != 0) {
output.writeRepeatedUInt32(FieldNames.killCount, killCount);
}
output.endObject();
}
@Override
public VampireSceneInfo mergeFrom(final JsonSource input) throws IOException {
if (!input.beginObject()) {
return this;
}
while (!input.isAtEnd()) {
switch (input.readFieldHash()) {
case 1895597065: {
if (input.isAtField(FieldNames.buildId)) {
if (!input.trySkipNullValue()) {
buildId = input.readUInt64();
bitField0_ |= 0x00000001;
}
} else {
input.skipUnknownField();
}
break;
}
case -561637946: {
if (input.isAtField(FieldNames.sceneType)) {
if (!input.trySkipNullValue()) {
sceneType = input.readUInt32();
bitField0_ |= 0x00000002;
}
} else {
input.skipUnknownField();
}
break;
}
case 2606829: {
if (input.isAtField(FieldNames.time)) {
if (!input.trySkipNullValue()) {
time = input.readUInt32();
bitField0_ |= 0x00000004;
}
} else {
input.skipUnknownField();
}
break;
}
case -2082324045: {
if (input.isAtField(FieldNames.nextPackage)) {
if (!input.trySkipNullValue()) {
input.readBytes(nextPackage);
bitField0_ |= 0x00000008;
}
} else {
input.skipUnknownField();
}
break;
}
case 414756913: {
if (input.isAtField(FieldNames.killCount)) {
if (!input.trySkipNullValue()) {
input.readRepeatedUInt32(killCount);
bitField0_ |= 0x00000010;
}
} else {
input.skipUnknownField();
}
break;
}
default: {
input.skipUnknownField();
break;
}
}
}
input.endObject();
return this;
}
@Override
public VampireSceneInfo clone() {
return new VampireSceneInfo().copyFrom(this);
}
@Override
public boolean isEmpty() {
return ((bitField0_) == 0);
}
public static VampireSceneInfo parseFrom(final byte[] data) throws
InvalidProtocolBufferException {
return ProtoMessage.mergeFrom(new VampireSceneInfo(), data).checkInitialized();
}
public static VampireSceneInfo parseFrom(final ProtoSource input) throws IOException {
return ProtoMessage.mergeFrom(new VampireSceneInfo(), input).checkInitialized();
}
public static VampireSceneInfo parseFrom(final JsonSource input) throws IOException {
return ProtoMessage.mergeFrom(new VampireSceneInfo(), input).checkInitialized();
}
/**
* @return factory for creating VampireSceneInfo messages
*/
public static MessageFactory<VampireSceneInfo> getFactory() {
return VampireSceneInfoFactory.INSTANCE;
}
private enum VampireSceneInfoFactory implements MessageFactory<VampireSceneInfo> {
INSTANCE;
@Override
public VampireSceneInfo create() {
return VampireSceneInfo.newInstance();
}
}
/**
* Contains name constants used for serializing JSON
*/
static class FieldNames {
static final FieldName buildId = FieldName.forField("BuildId");
static final FieldName sceneType = FieldName.forField("SceneType");
static final FieldName time = FieldName.forField("Time");
static final FieldName nextPackage = FieldName.forField("NextPackage");
static final FieldName killCount = FieldName.forField("KillCount");
}
}
}