Files
Nebula/src/main/java/emu/nebula/command/commands/BattlePassCommand.java
T
2026-10-20 23:11:24 -07:00

67 lines
2.0 KiB
Java

package emu.nebula.command.commands;
import emu.nebula.command.Command;
import emu.nebula.command.CommandArgs;
import emu.nebula.command.CommandHandler;
import emu.nebula.net.NetMsgId;
@Command(
label = "battlepass",
aliases = {"bp"},
permission = "player.battlepass",
desc = "!battlepass [free | premium] lv(level) = Sets the targeted player's battle pass mode and level (maximum level 50)."
)
public class BattlePassCommand implements CommandHandler {
@Override
public String execute(CommandArgs args) {
// Get target
var target = args.getTarget();
var battlepass = target.getBattlePassManager().getBattlePass();
boolean changed = false;
// Check if we are changing premium status
int mode = -1;
for (var arg : args.getList()) {
if (arg.equalsIgnoreCase("free")) {
mode = 0;
} else if (arg.equalsIgnoreCase("premium")) {
mode = 2;
}
}
if (mode >= 0 && battlepass.getMode() != mode) {
battlepass.setMode(mode);
changed = true;
}
// Set level
int level = Math.min(args.getLevel(), 50);
if (level >= 0 && battlepass.getLevel() != level) {
battlepass.setLevel(level);
changed = true;
}
// Check if we have made any changes
if (changed) {
// Save battle pass to the database
battlepass.save();
// Send package to notify the client that the battle pass needs updating
target.addNextPackage(
NetMsgId.battle_pass_info_succeed_ack,
battlepass.toProto()
);
// Success message
return "Changed the battle pass successfully.";
}
// Result message
return "No changes were made to the battle pass.";
}
}