mirror of
https://github.com/Melledy/Nebula.git
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222 lines
7.2 KiB
Java
222 lines
7.2 KiB
Java
package emu.nebula.game.player;
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import java.util.HashMap;
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import java.util.Map;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.vampire.VampireSurvivorLog;
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import emu.nebula.proto.PlayerData.PlayerInfo;
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import emu.nebula.proto.Public.CharGemInstance;
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import emu.nebula.proto.Public.DailyInstance;
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import emu.nebula.proto.Public.RegionBossLevel;
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import emu.nebula.proto.Public.SkillInstance;
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import emu.nebula.proto.Public.VampireSurvivorLevel;
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import emu.nebula.proto.Public.WeekBossLevel;
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import emu.nebula.util.Bitset;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@Getter
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@Entity(value = "progress", useDiscriminator = false)
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public class PlayerProgress extends PlayerManager implements GameDatabaseObject {
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@Id
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private int uid;
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// Star Tower
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private IntSet starTowerLog;
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// Instances
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private Int2IntMap dailyInstanceLog;
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private Int2IntMap regionBossLog;
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private Int2IntMap skillInstanceLog;
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private Int2IntMap charGemLog;
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private Int2IntMap weekBossLog;
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// Infinite Arena
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private Int2IntMap infinityArenaLog;
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// Vampire Survivors TODO
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private Map<Integer, VampireSurvivorLog> vampireLog;
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private Bitset vampireTalents;
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private IntSet vampireCards;
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@Deprecated // Morphia only
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public PlayerProgress() {
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}
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public PlayerProgress(Player player) {
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super(player);
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this.uid = player.getUid();
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// Star Tower
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this.starTowerLog = new IntOpenHashSet();
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// Instances
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this.dailyInstanceLog = new Int2IntOpenHashMap();
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this.regionBossLog = new Int2IntOpenHashMap();
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this.skillInstanceLog = new Int2IntOpenHashMap();
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this.charGemLog = new Int2IntOpenHashMap();
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this.weekBossLog = new Int2IntOpenHashMap();
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// Infinity Arena
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this.infinityArenaLog = new Int2IntOpenHashMap();
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// Vampire Survivor
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this.vampireLog = new HashMap<>();
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this.vampireTalents = new Bitset();
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this.vampireCards = new IntOpenHashSet();
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// Save to database
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this.save();
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}
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public void addStarTowerLog(int id) {
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// Sanity check
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if (this.getStarTowerLog().contains(id)) {
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return;
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}
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// Add & Save to database
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this.getStarTowerLog().add(id);
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Nebula.getGameDatabase().addToSet(this, this.getUid(), "starTowerLog", id);
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}
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public void addInfinityArenaLog(int levelId) {
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// Calculate arena id
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int id = (int) Math.floor(levelId / 10000D);
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// Check highest clear
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int highestClearId = this.getInfinityArenaLog().get(id);
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// Add & Save to database
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if (levelId > highestClearId) {
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this.getInfinityArenaLog().put(id, levelId);
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Nebula.getGameDatabase().update(this, this.getUid(), "infinityArenaLog." + id, levelId);
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}
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}
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public void saveInstanceLog(Int2IntMap log, String logName, int id, int newStar) {
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// Get current star
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int star = log.get(id);
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// Check star
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if (newStar <= star || newStar > 7) {
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return;
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}
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// Add to log and update database
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log.put(id, newStar);
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Nebula.getGameDatabase().update(this, this.getUid(), logName + "." + id, newStar);
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}
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// Proto
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public void encodeProto(PlayerInfo proto) {
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// Check if we want to unlock all instances
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boolean unlockAll = Nebula.getConfig().getServerOptions().unlockInstances;
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// Star tower
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if (unlockAll) {
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// Force unlock all monoliths
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for (var towerData : GameData.getStarTowerDataTable()) {
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proto.addRglPassedIds(towerData.getId());
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}
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} else {
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for (var towerId : this.getStarTowerLog()) {
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proto.addRglPassedIds(towerId);
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}
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}
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// Simple hack to unlock all instances
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int minStars = unlockAll ? 1 : 0;
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// Daily instance
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for (var data : GameData.getDailyInstanceDataTable()) {
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int stars = Math.max(this.getDailyInstanceLog().get(data.getId()), minStars);
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var p = DailyInstance.newInstance()
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.setId(data.getId())
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.setStar(stars);
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proto.addDailyInstances(p);
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}
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// Regional boss
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for (var data : GameData.getRegionBossLevelDataTable()) {
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int stars = Math.max(this.getRegionBossLog().get(data.getId()), minStars);
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var p = RegionBossLevel.newInstance()
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.setId(data.getId())
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.setStar(stars);
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proto.addRegionBossLevels(p);
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}
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// Skill instance
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for (var data : GameData.getSkillInstanceDataTable()) {
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int stars = Math.max(this.getSkillInstanceLog().get(data.getId()), minStars);
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var p = SkillInstance.newInstance()
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.setId(data.getId())
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.setStar(stars);
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proto.addSkillInstances(p);
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}
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// Char gem instance
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for (var data : GameData.getCharGemInstanceDataTable()) {
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int stars = Math.max(this.getCharGemLog().get(data.getId()), minStars);
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var p = CharGemInstance.newInstance()
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.setId(data.getId())
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.setStar(stars);
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proto.addCharGemInstances(p);
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}
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// Weekly boss
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for (var data : GameData.getWeekBossLevelDataTable()) {
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var p = WeekBossLevel.newInstance()
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.setId(data.getId())
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.setFirst(this.getWeekBossLog().get(data.getId()) == 1);
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proto.addWeekBossLevels(p);
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}
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// Vampire survivors
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var vsProto = proto.getMutableVampireSurvivorRecord();
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vsProto.getMutableSeason();
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if (unlockAll) {
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// Force unlock all vampire survivor records if we dont have the records
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for (var vsData : GameData.getVampireSurvivorDataTable()) {
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// Get existing record
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var log = this.getVampireLog().get(vsData.getId());
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if (log == null) {
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var level = VampireSurvivorLevel.newInstance()
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.setId(vsData.getId())
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.setScore(0)
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.setPassed(true);
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vsProto.addRecords(level);
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} else {
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vsProto.addRecords(log.toProto());
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}
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}
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} else {
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for (var log : this.getVampireLog().values()) {
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vsProto.addRecords(log.toProto());
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}
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}
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}
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}
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