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https://github.com/raphaeIl/Novaria.git
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serverlist handler + basic crypto, rename project
This commit is contained in:
345
Novaria.Common/Protos/StarTowerScenePrefab.cs
Normal file
345
Novaria.Common/Protos/StarTowerScenePrefab.cs
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@@ -0,0 +1,345 @@
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// <auto-generated>
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// Generated by the protocol buffer compiler. DO NOT EDIT!
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// source: StarTowerScenePrefab.proto
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// </auto-generated>
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#pragma warning disable 1591, 0612, 3021, 8981
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#region Designer generated code
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using pb = global::Google.Protobuf;
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using pbc = global::Google.Protobuf.Collections;
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using pbr = global::Google.Protobuf.Reflection;
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using scg = global::System.Collections.Generic;
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namespace Nova.Client {
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/// <summary>Holder for reflection information generated from StarTowerScenePrefab.proto</summary>
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public static partial class StarTowerScenePrefabReflection {
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#region Descriptor
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/// <summary>File descriptor for StarTowerScenePrefab.proto</summary>
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public static pbr::FileDescriptor Descriptor {
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get { return descriptor; }
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}
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private static pbr::FileDescriptor descriptor;
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static StarTowerScenePrefabReflection() {
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byte[] descriptorData = global::System.Convert.FromBase64String(
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string.Concat(
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"ChpTdGFyVG93ZXJTY2VuZVByZWZhYi5wcm90byJhChRTdGFyVG93ZXJTY2Vu",
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"ZVByZWZhYhIKCgJpZBgBIAEoBRISCgpjb25maWdfcmVzGAIgASgJEhEKCWJp",
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"YW5fcXVhbhgDIAEoCRIWCg5nYW1lcGxheV90eXBlcxgEIAMoBUIOqgILTm92",
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"YS5DbGllbnRiBnByb3RvMw=="));
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descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
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new pbr::FileDescriptor[] { },
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new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
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new pbr::GeneratedClrTypeInfo(typeof(global::Nova.Client.StarTowerScenePrefab), global::Nova.Client.StarTowerScenePrefab.Parser, new[]{ "Id", "ConfigRes", "BianQuan", "GameplayTypes" }, null, null, null, null)
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}));
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}
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#endregion
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}
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#region Messages
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[global::System.Diagnostics.DebuggerDisplayAttribute("{ToString(),nq}")]
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public sealed partial class StarTowerScenePrefab : pb::IMessage<StarTowerScenePrefab>
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#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
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, pb::IBufferMessage
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#endif
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{
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private static readonly pb::MessageParser<StarTowerScenePrefab> _parser = new pb::MessageParser<StarTowerScenePrefab>(() => new StarTowerScenePrefab());
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private pb::UnknownFieldSet _unknownFields;
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public static pb::MessageParser<StarTowerScenePrefab> Parser { get { return _parser; } }
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public static pbr::MessageDescriptor Descriptor {
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get { return global::Nova.Client.StarTowerScenePrefabReflection.Descriptor.MessageTypes[0]; }
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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pbr::MessageDescriptor pb::IMessage.Descriptor {
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get { return Descriptor; }
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public StarTowerScenePrefab() {
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OnConstruction();
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}
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partial void OnConstruction();
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public StarTowerScenePrefab(StarTowerScenePrefab other) : this() {
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id_ = other.id_;
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configRes_ = other.configRes_;
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bianQuan_ = other.bianQuan_;
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gameplayTypes_ = other.gameplayTypes_.Clone();
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_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public StarTowerScenePrefab Clone() {
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return new StarTowerScenePrefab(this);
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}
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/// <summary>Field number for the "id" field.</summary>
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public const int IdFieldNumber = 1;
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private int id_;
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public int Id {
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get { return id_; }
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set {
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id_ = value;
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}
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}
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/// <summary>Field number for the "config_res" field.</summary>
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public const int ConfigResFieldNumber = 2;
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private string configRes_ = "";
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public string ConfigRes {
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get { return configRes_; }
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set {
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configRes_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
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}
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}
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/// <summary>Field number for the "bian_quan" field.</summary>
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public const int BianQuanFieldNumber = 3;
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private string bianQuan_ = "";
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public string BianQuan {
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get { return bianQuan_; }
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set {
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bianQuan_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
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}
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}
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/// <summary>Field number for the "gameplay_types" field.</summary>
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public const int GameplayTypesFieldNumber = 4;
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private static readonly pb::FieldCodec<int> _repeated_gameplayTypes_codec
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= pb::FieldCodec.ForInt32(34);
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private readonly pbc::RepeatedField<int> gameplayTypes_ = new pbc::RepeatedField<int>();
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public pbc::RepeatedField<int> GameplayTypes {
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get { return gameplayTypes_; }
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public override bool Equals(object other) {
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return Equals(other as StarTowerScenePrefab);
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public bool Equals(StarTowerScenePrefab other) {
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if (ReferenceEquals(other, null)) {
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return false;
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}
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if (ReferenceEquals(other, this)) {
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return true;
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}
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if (Id != other.Id) return false;
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if (ConfigRes != other.ConfigRes) return false;
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if (BianQuan != other.BianQuan) return false;
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if(!gameplayTypes_.Equals(other.gameplayTypes_)) return false;
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return Equals(_unknownFields, other._unknownFields);
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public override int GetHashCode() {
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int hash = 1;
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if (Id != 0) hash ^= Id.GetHashCode();
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if (ConfigRes.Length != 0) hash ^= ConfigRes.GetHashCode();
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if (BianQuan.Length != 0) hash ^= BianQuan.GetHashCode();
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hash ^= gameplayTypes_.GetHashCode();
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if (_unknownFields != null) {
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hash ^= _unknownFields.GetHashCode();
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}
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return hash;
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public override string ToString() {
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return pb::JsonFormatter.ToDiagnosticString(this);
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public void WriteTo(pb::CodedOutputStream output) {
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#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
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output.WriteRawMessage(this);
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#else
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if (Id != 0) {
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output.WriteRawTag(8);
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output.WriteInt32(Id);
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}
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if (ConfigRes.Length != 0) {
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output.WriteRawTag(18);
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output.WriteString(ConfigRes);
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}
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if (BianQuan.Length != 0) {
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output.WriteRawTag(26);
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output.WriteString(BianQuan);
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}
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gameplayTypes_.WriteTo(output, _repeated_gameplayTypes_codec);
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if (_unknownFields != null) {
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_unknownFields.WriteTo(output);
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}
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#endif
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}
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#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
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if (Id != 0) {
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output.WriteRawTag(8);
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output.WriteInt32(Id);
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}
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if (ConfigRes.Length != 0) {
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output.WriteRawTag(18);
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output.WriteString(ConfigRes);
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}
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if (BianQuan.Length != 0) {
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output.WriteRawTag(26);
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output.WriteString(BianQuan);
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}
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gameplayTypes_.WriteTo(ref output, _repeated_gameplayTypes_codec);
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if (_unknownFields != null) {
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_unknownFields.WriteTo(ref output);
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}
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}
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#endif
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public int CalculateSize() {
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int size = 0;
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if (Id != 0) {
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size += 1 + pb::CodedOutputStream.ComputeInt32Size(Id);
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}
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if (ConfigRes.Length != 0) {
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size += 1 + pb::CodedOutputStream.ComputeStringSize(ConfigRes);
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}
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if (BianQuan.Length != 0) {
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size += 1 + pb::CodedOutputStream.ComputeStringSize(BianQuan);
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}
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size += gameplayTypes_.CalculateSize(_repeated_gameplayTypes_codec);
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if (_unknownFields != null) {
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size += _unknownFields.CalculateSize();
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}
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return size;
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public void MergeFrom(StarTowerScenePrefab other) {
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if (other == null) {
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return;
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}
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if (other.Id != 0) {
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Id = other.Id;
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}
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if (other.ConfigRes.Length != 0) {
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ConfigRes = other.ConfigRes;
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}
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if (other.BianQuan.Length != 0) {
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BianQuan = other.BianQuan;
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}
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gameplayTypes_.Add(other.gameplayTypes_);
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_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
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}
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public void MergeFrom(pb::CodedInputStream input) {
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#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
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input.ReadRawMessage(this);
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#else
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uint tag;
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while ((tag = input.ReadTag()) != 0) {
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if ((tag & 7) == 4) {
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// Abort on any end group tag.
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return;
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}
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switch(tag) {
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default:
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_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
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break;
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case 8: {
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Id = input.ReadInt32();
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break;
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}
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case 18: {
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ConfigRes = input.ReadString();
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break;
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}
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case 26: {
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BianQuan = input.ReadString();
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break;
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}
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case 34:
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case 32: {
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gameplayTypes_.AddEntriesFrom(input, _repeated_gameplayTypes_codec);
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break;
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}
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}
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}
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#endif
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}
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#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
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uint tag;
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while ((tag = input.ReadTag()) != 0) {
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if ((tag & 7) == 4) {
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// Abort on any end group tag.
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return;
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}
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switch(tag) {
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default:
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_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
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break;
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case 8: {
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Id = input.ReadInt32();
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break;
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}
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case 18: {
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ConfigRes = input.ReadString();
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break;
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}
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case 26: {
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BianQuan = input.ReadString();
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break;
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}
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case 34:
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case 32: {
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gameplayTypes_.AddEntriesFrom(ref input, _repeated_gameplayTypes_codec);
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break;
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}
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}
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}
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}
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#endif
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}
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#endregion
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}
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#endregion Designer generated code
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