using Google.Protobuf; using Novaria.Common.Core; using Proto; namespace Novaria.GameServer.Controllers.Api.ProtocolHandlers { public class Player : ProtocolHandlerBase { public Player(IProtocolHandlerFactory protocolHandlerFactory) : base(protocolHandlerFactory) { } [ProtocolHandler(NetMsgId.player_board_set_req)] public Packet PlayerBoardSetHandler(PlayerBoardSetReq req) { ChangeInfo changeInfo = new(); return Packet.Create(NetMsgId.player_board_set_succeed_ack, changeInfo); } } }