using Google.Protobuf; using Novaria.Common.Core; using Proto; using Serilog; namespace Novaria.GameServer.Controllers.Api.ProtocolHandlers { public class RegionBossLevel : ProtocolHandlerBase { public RegionBossLevel(IProtocolHandlerFactory protocolHandlerFactory) : base(protocolHandlerFactory) { } [ProtocolHandler(NetMsgId.region_boss_level_apply_req)] public Packet RegionBossLevelApplyHandler(RegionBossLevelApplyReq req) { ChangeInfo regionBossChangeInfo = new ChangeInfo(); return Packet.Create(NetMsgId.region_boss_level_apply_succeed_ack, regionBossChangeInfo); } [ProtocolHandler(NetMsgId.region_boss_level_settle_req)] public Packet RegionBossLevelSettleHandler(RegionBossLevelSettleReq req) { RegionBossLevelSettleResp regionBossLevelSettleResp = new RegionBossLevelSettleResp() { First = true, ThreeStar = true, Change = new(), //AwardItems = [], //FirstItems = [], //ThreeStarItems = [], Exp = 0, //SurpriseItems = [], NextPackage = ByteString.Empty }; regionBossLevelSettleResp.AwardItems.Add([]); regionBossLevelSettleResp.FirstItems.Add([]); regionBossLevelSettleResp.ThreeStarItems.Add([]); regionBossLevelSettleResp.SurpriseItems.Add([]); return Packet.Create(NetMsgId.region_boss_level_settle_succeed_ack, regionBossLevelSettleResp); } } }