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https://github.com/raphaeIl/Novaria.git
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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System.Reflection;
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using Microsoft.AspNetCore.Server.Kestrel.Core;
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using Serilog;
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using Novaria.GameServer.Controllers.Api.ProtocolHandlers;
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using Novaria.Common.Crypto;
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using Novaria.Common.Util;
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using Newtonsoft.Json;
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using Novaria.GameServer.Services;
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namespace Novaria.GameServer
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{
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public class GameServer
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{
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public static void Main(string[] args)
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{
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PcapParser.PcapParser.Instance.LoadAllPackets(); // turn this off after real handlers are finished
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Log.Information("Starting SDK Server...");
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try
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{
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var builder = WebApplication.CreateBuilder(args);
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builder.Services.Configure<KestrelServerOptions>(op =>
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op.AllowSynchronousIO = true
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);
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builder.Host.UseSerilog();
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builder.Services.AddControllers();
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builder.Services.AddProtocolHandlerFactory();
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builder.Services.AddExcelTableService();
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builder.Services.AddControllers().AddApplicationPart(Assembly.GetAssembly(typeof(GameServer)));
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// Add all Handler Groups
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var handlerGroups = Assembly.GetAssembly(typeof(ProtocolHandlerFactory))
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.GetTypes()
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.Where(t => t.IsSubclassOf(typeof(ProtocolHandlerBase)));
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foreach (var handlerGroup in handlerGroups)
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{
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builder.Services.AddProtocolHandlerGroupByType(handlerGroup);
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}
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var app = builder.Build();
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app.UseAuthorization();
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app.UseSerilogRequestLogging();
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app.MapControllers();
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app.Run();
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}
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catch (Exception ex)
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{
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Log.Fatal(ex, "An unhandled exception occurred during runtime");
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}
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finally
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{
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Log.CloseAndFlush();
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}
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}
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}
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}
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