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https://github.com/rafi1212122/PemukulPaku
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git is awful
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102
GameServer/Session.cs
Normal file
102
GameServer/Session.cs
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@@ -0,0 +1,102 @@
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using System.Net.Sockets;
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using Common.Utils;
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namespace PemukulPaku.GameServer
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{
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public class Session
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{
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public readonly string Id;
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public readonly TcpClient Client;
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public readonly Logger c;
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public Session(string id, TcpClient client)
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{
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Id = id;
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Client = client;
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c = new Logger(Id);
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Task.Run(() => ClientLoop(client));
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}
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private void ClientLoop(TcpClient client)
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{
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NetworkStream stream = client.GetStream();
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byte[] packetMagic = { 0x01, 0x23, 0x45, 0x67 }; // Magic start pattern
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byte[] packetEnd = { 0x89, 0xAB, 0xCD, 0xEF }; // Magic end pattern
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byte[] buffer = new byte[4096];
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int bytesRead;
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try
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{
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while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0)
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{
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// Process the received bytes
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for (int i = 0; i < bytesRead; i++)
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{
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if (buffer[i] == packetMagic[0])
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{
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bool found = true;
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for (int j = 1; j < packetMagic.Length; j++)
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{
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if (buffer[i + j] != packetMagic[j])
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{
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found = false;
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break;
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}
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}
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if (found)
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{
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// Magic start pattern found
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int endIndex = Array.IndexOf(buffer, packetEnd[0], i + packetMagic.Length);
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if (endIndex != -1)
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{
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// Magic end pattern found
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int packetLength = endIndex - i + packetEnd.Length;
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byte[] packet = new byte[packetLength];
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Array.Copy(buffer, i, packet, 0, packetLength);
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// Process the packet
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ProcessPacket(packet);
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// Update the buffer
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int remainingBytes = bytesRead - (i + packetLength);
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Array.Copy(buffer, i + packetLength, buffer, 0, remainingBytes);
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// Adjust the bytesRead value accordingly
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bytesRead = remainingBytes;
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i = -1; // Start processing from the beginning of the buffer again
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}
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else
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{
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// End pattern not found, break the loop and wait for more data
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break;
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}
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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if (Client != null)
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{
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c.Warn($"{Id} disconnected");
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Server.GetInstance().Sessions.Remove(Id);
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c.Debug("TCP client disconnect reason: " + ex.Message);
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}
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else
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{
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c.Error("TCP client error: " + ex.Message);
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}
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}
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finally { Server.GetInstance().LogClients(); };
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}
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public void ProcessPacket(byte[] packet)
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{
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_ = new Packet(packet);
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}
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}
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}
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