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https://github.com/rafi1212122/PemukulPaku
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login sequence packets
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41
GameServer/Handlers/GetPlayerTokenReqHandler.cs
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41
GameServer/Handlers/GetPlayerTokenReqHandler.cs
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@@ -0,0 +1,41 @@
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using Common.Resources.Proto;
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using Common.Database;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.GetPlayerTokenReq)]
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internal class GetPlayerTokenReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet _packet)
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{
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GetPlayerTokenReq Packet = _packet.GetDecodedBody<GetPlayerTokenReq>();
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GetPlayerTokenRsp Rsp = new () { };
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User.UserScheme? CurrentUser = User.FromToken(Packet.AccountToken);
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if (CurrentUser == null || CurrentUser.Uid != uint.Parse(Packet.AccountUid))
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{
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Rsp.retcode = GetPlayerTokenRsp.Retcode.AccountVerifyError;
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Rsp.Msg = "Account verification failed, please re-login!";
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}
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else
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{
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session.Player = new Game.Player(CurrentUser);
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Rsp = new()
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{
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retcode = GetPlayerTokenRsp.Retcode.Succ,
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Uid = CurrentUser.Uid,
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Token = CurrentUser.Token,
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AccountType = Packet.AccountType,
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AccountUid = Packet.AccountUid,
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UserType = 4,
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HoyolabAccountUid = Packet.AccountUid,
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FightserverIp = 186782306,
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FightserverPort = 2096693423
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};
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}
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session.Send(GameServer.Packet.FromProto(Rsp, CmdId.GetPlayerTokenRsp));
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}
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}
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}
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