use fragment material and avatar star up also prevent capt. exp overflow

this took wayyyyyyyyyy longer than it shoud be
This commit is contained in:
rafi1212122
2023-06-05 11:05:27 +07:00
parent 130f83544c
commit 934e7475d7
10 changed files with 355 additions and 1 deletions

View File

@@ -90,6 +90,20 @@ namespace Common.Database
return levelData;
}
public void StarUp()
{
AvatarDataExcel? avatarData = AvatarData.GetInstance().FromId((int)AvatarId);
if (avatarData is not null)
{
AvatarStarType.StarInfo nextStarInfo = AvatarStarType.GetInstance().GetNextStar(avatarData.AvatarType, avatarData.AvatarStarUpType, new((int)Star, (int)SubStar));
SubStar = (uint)nextStarInfo.SubStar;
Star = (uint)nextStarInfo.Star;
Fragment -= (uint)nextStarInfo.Cost;
}
}
public void AddFragment(uint num) { Fragment += num; }
public void LevelUpSkill(uint subSkillId, bool isLevelUpAll = false)
{
AvatarSubSkillDataExcel? subSkillData = AvatarSubSkillData.GetInstance().FromId((int)subSkillId);