use fragment material and avatar star up also prevent capt. exp overflow

this took wayyyyyyyyyy longer than it shoud be
This commit is contained in:
rafi1212122
2023-06-05 11:05:27 +07:00
parent 130f83544c
commit 934e7475d7
10 changed files with 355 additions and 1 deletions

View File

@@ -0,0 +1,29 @@
using Common.Database;
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.AvatarStarUpReq)]
internal class AvatarStarUpReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
AvatarStarUpReq Data = packet.GetDecodedBody<AvatarStarUpReq>();
AvatarStarUpRsp Rsp = new() { retcode = AvatarStarUpRsp.Retcode.Succ };
AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(x => x.AvatarId == Data.AvatarId);
if (avatar is not null)
{
avatar.StarUp();
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
}
else
{
Rsp.retcode = AvatarStarUpRsp.Retcode.AvatarNotExist;
}
session.Send(Packet.FromProto(Rsp, CmdId.AvatarStarUpRsp));
}
}
}