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https://github.com/rafi1212122/PemukulPaku
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@@ -31,21 +31,61 @@ namespace PemukulPaku.GameServer.MPModule
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MpTeamSyncNotify teamSyncNotify = new()
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{
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TeamData = new()
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{
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LeaderUid = team.LeaderUid,
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TeamId = teamId,
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LobbyEnterType = team.LobbyEnterType,
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LobbyStatus = team.LobbyStatus,
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MinLevel = team.MinLevel,
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MaxLevel = 0,
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StageId = team.StageId,
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TeamName = team.Name,
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Status = MpTeamStatus.TeamStatusInLobby
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}
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TeamData = team.GetMpTeamData()
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};
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teamSyncNotify.TeamData.MemberLists.AddRange(team.Members.Select(member =>
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foreach (Session? session in team.Members.Where(x => x.Session is not null).Select(x => x.Session))
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{
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session?.Send(Packet.FromProto(teamSyncNotify, CmdId.MpTeamSyncNotify));
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}
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}
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}
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public class Team
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{
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public uint StageId { get; set; }
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public uint MinLevel;
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public uint LeaderUid;
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public LobbyEnterType LobbyEnterType;
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public LobbyStatus LobbyStatus = LobbyStatus.LobbyPreparing;
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public List<TeamMember> Members;
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public string Name;
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public Team(uint stageId, uint minLevel, LobbyEnterType lobbyEnterType, in Session leader, string name)
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{
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StageId = stageId;
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MinLevel = minLevel;
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LobbyEnterType = lobbyEnterType;
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Members = new List<TeamMember> { new(leader), new(null, 2), new(null, 3) };
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LeaderUid = leader.Player.User.Uid;
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Name = name;
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}
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public void Join(Session session)
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{
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if (Members[1].Session is null)
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Members[1].Session = session;
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else if (Members[2].Session is null)
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Members[2].Session = session;
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Lobby.GetInstance().SyncTeam(LeaderUid);
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}
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public MpTeamData GetMpTeamData()
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{
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MpTeamData teamData = new()
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{
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LeaderUid = LeaderUid,
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TeamId = LeaderUid,
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LobbyEnterType = LobbyEnterType,
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LobbyStatus = LobbyStatus,
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MinLevel = MinLevel,
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MaxLevel = 0,
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StageId = StageId,
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TeamName = Name,
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Status = MpTeamStatus.TeamStatusInLobby
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};
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teamData.MemberLists.AddRange(Members.Select(member =>
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{
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if (member.Session is null)
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return new MpTeamMember() { Index = member.Index, DressId = 0 };
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@@ -75,31 +115,12 @@ namespace PemukulPaku.GameServer.MPModule
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};
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}));
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foreach (Session? session in team.Members.Where(x => x.Session is not null).Select(x => x.Session))
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{
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session?.Send(Packet.FromProto(teamSyncNotify, CmdId.MpTeamSyncNotify));
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}
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return teamData;
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}
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}
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public class Team
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{
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public uint StageId { get; set; }
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public uint MinLevel;
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public uint LeaderUid;
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public LobbyEnterType LobbyEnterType;
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public LobbyStatus LobbyStatus = LobbyStatus.LobbyPreparing;
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public List<TeamMember> Members;
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public string Name;
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public Team(uint stageId, uint minLevel, LobbyEnterType lobbyEnterType, in Session leader, string name)
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public override string ToString()
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{
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StageId = stageId;
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MinLevel = minLevel;
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LobbyEnterType = lobbyEnterType;
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Members = new List<TeamMember> { new(leader), new(null, 2), new(null, 3) };
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LeaderUid = leader.Player.User.Uid;
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Name = name;
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return Name;
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}
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}
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