checking and conversion of casing for commands to hopefully make them easier to use

This commit is contained in:
Kyle873
2023-06-07 23:14:11 -04:00
parent b6219c5a7b
commit bca982c1c1
3 changed files with 41 additions and 14 deletions

View File

@@ -1,7 +1,4 @@
using Common.Database;
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
using PemukulPaku.GameServer.Game;
using PemukulPaku.GameServer.Game;
namespace PemukulPaku.GameServer.Commands
{
@@ -12,14 +9,14 @@ namespace PemukulPaku.GameServer.Commands
{
Run(session.Player, args);
//session.ProcessPacket(Packet.FromProto(new UltraEndlessGetMainDataReq() { }, CmdId.UltraEndlessGetMainDataReq));
// session.ProcessPacket(Packet.FromProto(new UltraEndlessGetMainDataReq() { }, CmdId.UltraEndlessGetMainDataReq));
}
public override void Run(Player player, string[] args)
{
string action = args[0];
uint value = args[1] is not null ? uint.Parse(args[1]) : 0;
switch (action)
switch (action.ToLower())
{
case "temp":
player.User.AbyssDynamicHard = value;

View File

@@ -2,6 +2,7 @@
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
using PemukulPaku.GameServer.Game;
using System.Globalization;
namespace PemukulPaku.GameServer.Commands
{
@@ -25,7 +26,7 @@ namespace PemukulPaku.GameServer.Commands
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { (uint)avatarId } }, CmdId.GetAvatarDataReq));
}
if (action == "modify")
if (action.ToLower() == "modify")
{
List<uint> updatedAvatars = new();
@@ -61,15 +62,16 @@ namespace PemukulPaku.GameServer.Commands
value = int.Parse(args[3]);
}
AvatarScheme? avatar = null;
TextInfo textInfo = new CultureInfo("en-US", false).TextInfo;
switch (action)
switch (action.ToLower())
{
case "add":
if (avatarId == -1)
{
foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
{
if (avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316 ) continue; // Avoid APHO avatars
if (avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316) continue; // Avoid APHO avatars and scuffed 316
avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
player.AvatarList = player.AvatarList.Append(avatar).ToArray();
@@ -85,9 +87,9 @@ namespace PemukulPaku.GameServer.Commands
case "modify":
if (avatarId == -1)
{
foreach (var av in player.AvatarList)
foreach (AvatarScheme av in player.AvatarList)
{
av.GetType()?.GetProperty(modType)?.SetValue(av, (uint)value, null);
av.GetType()?.GetProperty(textInfo.ToTitleCase(modType))?.SetValue(av, (uint)value, null);
av.Save();
}
}
@@ -96,13 +98,41 @@ namespace PemukulPaku.GameServer.Commands
avatar = player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId);
if (avatar is not null)
{
avatar.GetType()?.GetProperty(modType)?.SetValue(avatar, (uint)value, null);
avatar.GetType()?.GetProperty(textInfo.ToTitleCase(modType))?.SetValue(avatar, (uint)value, null);
avatar.Save();
}
else
throw new ArgumentException("Avatar not found");
}
break;
/* broken experiment for an all skills cmd
case "allskills":
if (avatarId == -1)
{
foreach (AvatarScheme av in player.AvatarList)
{
foreach (AvatarSubSkillDataExcel subSkillData in AvatarSubSkillData.GetInstance().All)
{
av.LevelUpSkill((uint)subSkillData.AvatarSubSkillId, true);
}
}
}
else
{
avatar = player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId);
if (avatar is not null)
{
avatar.SkillLists.Clear();
foreach (AvatarScheme.AvatarSkill skill in avatar.SkillLists)
{
avatar.LevelUpSkill(skill.SkillId, true);
}
}
else
throw new ArgumentException("Avatar not found");
}
break;
*/
default:
throw new ArgumentException("Unrecognized action");
}

View File

@@ -21,7 +21,7 @@ namespace PemukulPaku.GameServer.Commands
string action = args[0];
uint value = (args.Length > 1 && args[1] is not null) ? uint.Parse(args[1]) : 0;
switch (action)
switch (action.ToLower())
{
case "avatars":
case "characters":