handlers folder re-strucutring

This commit is contained in:
rafi1212122
2023-06-05 13:18:07 +07:00
parent f822976f74
commit cb2bc9d56e
74 changed files with 31 additions and 15 deletions

View File

@@ -0,0 +1,28 @@
using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.AvatarSubSkillLevelUpReq)]
internal class AvatarSubSkillLevelUpReqHandler : IPacketHandler
{
// TODO: Find out how to calculate cost with itemType 0
public void Handle(Session session, Packet packet)
{
AvatarSubSkillLevelUpReq Data = packet.GetDecodedBody<AvatarSubSkillLevelUpReq>();
AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(avatar => avatar.AvatarId == Data.AvatarId);
AvatarSubSkillLevelUpRsp Rsp = new() { retcode = AvatarSubSkillLevelUpRsp.Retcode.Succ };
if (avatar is not null)
{
avatar.LevelUpSkill(Data.SubSkillId, Data.IsLevelUpAll);
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
}
else
{
Rsp.retcode = AvatarSubSkillLevelUpRsp.Retcode.AvatarNotExist;
}
session.Send(Packet.FromProto(Rsp, CmdId.AvatarSubSkillLevelUpRsp));
}
}
}