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https://github.com/rafi1212122/PemukulPaku
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handlers folder re-strucutring
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45
GameServer/Handlers/One/DressEquipmentReqHandler.cs
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45
GameServer/Handlers/One/DressEquipmentReqHandler.cs
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.DressEquipmentReq)]
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internal class DressEquipmentReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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DressEquipmentReq Data = packet.GetDecodedBody<DressEquipmentReq>();
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DressEquipmentRsp Rsp = new() { retcode = DressEquipmentRsp.Retcode.Succ };
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AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(avatar => avatar.AvatarId == Data.AvatarId);
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if (avatar == null)
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{
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Rsp.retcode = DressEquipmentRsp.Retcode.AvatarNotExist;
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}
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else
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{
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switch (Data.Slot)
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{
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case EquipmentSlot.EquipmentSlotWeapon1:
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avatar.WeaponUniqueId = Data.UniqueId;
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break;
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case EquipmentSlot.EquipmentSlotStigmata1:
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avatar.StigmataUniqueId1 = Data.UniqueId;
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break;
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case EquipmentSlot.EquipmentSlotStigmata2:
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avatar.StigmataUniqueId2 = Data.UniqueId;
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break;
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case EquipmentSlot.EquipmentSlotStigmata3:
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avatar.StigmataUniqueId3 = Data.UniqueId;
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break;
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default:
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Rsp.retcode = DressEquipmentRsp.Retcode.EquipmentSlotError;
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break;
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}
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session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
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}
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session.Send(Packet.FromProto(Rsp, CmdId.DressEquipmentRsp));
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}
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}
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}
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