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https://github.com/rafi1212122/PemukulPaku
synced 2025-12-14 03:14:34 +01:00
handlers folder re-strucutring
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34
GameServer/Handlers/One/SetDressReqHandler.cs
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34
GameServer/Handlers/One/SetDressReqHandler.cs
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@@ -0,0 +1,34 @@
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetDressReq)]
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internal class SetDressReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetDressReq Data = packet.GetDecodedBody<SetDressReq>();
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SetDressRsp Rsp = new() { retcode = SetDressRsp.Retcode.Succ };
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AvatarScheme? avatar = session.Player.AvatarList.Where(x => x.AvatarId == Data.AvatarId).FirstOrDefault();
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if (avatar is not null)
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{
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if (avatar.DressLists.Contains(Data.DressId))
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{
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avatar.SetDress(Data.DressId);
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session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
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}
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else
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{
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Rsp.retcode = SetDressRsp.Retcode.DressNotExist;
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}
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}
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else
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{
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Rsp.retcode = SetDressRsp.Retcode.AvatarNotExist;
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}
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session.Send(Packet.FromProto(Rsp, CmdId.SetDressRsp));
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}
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}
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}
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