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https://github.com/rafi1212122/PemukulPaku
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More Helpful Help Command (#5)
* Deleted TestCommand.cs No longer needed. * Update AbyssCommand.cs Added a command to adjust the player's bracket at will. * Update User.cs Added Abyss Group Value * Update Command.cs Added Examples[] to the constructor and handler. * Update HelpCommand.cs Made the Help command more helpful! * Update AbyssCommand.cs Added Help Examples * Update GiveCommand.cs Added help examples, handles negative inputs again, added more aliases, can add or remove materials by ID, can now for add all skipped characters with `give avatars-scuffed` * Update AbyssCommand.cs missed a quote * Update UltraEndlessGetMainDataReqHandler.cs Bracket can now be set with commands. Need to unscuff the fight cycle. * Update GiveCommand.cs Cheeky give gold command * Further refined the Help Command --------- Co-authored-by: TerminalAide0017 <Sucks@code>
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@@ -6,7 +6,7 @@ using System.Globalization;
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namespace PemukulPaku.GameServer.Commands
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{
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[CommandHandler("avatar", "Add avatar to player account", CommandType.Player)]
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[CommandHandler("avatar", "<sel> <id> [Prop] [#]", CommandType.Player, "add 406", "modify -1 star 5")]
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internal class AvatarCommand : Command
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{
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public override void Run(Session session, string[] args)
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@@ -26,7 +26,7 @@ namespace PemukulPaku.GameServer.Commands
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session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { (uint)avatarId } }, CmdId.GetAvatarDataReq));
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}
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if (action.ToLower() == "modify")
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if (action.ToLower() == "modify" || action.ToLower() == "mod")
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{
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List<uint> updatedAvatars = new();
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@@ -85,6 +85,7 @@ namespace PemukulPaku.GameServer.Commands
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player.Equipment.Save();
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break;
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case "modify":
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case "mod":
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if (avatarId == -1)
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{
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foreach (AvatarScheme av in player.AvatarList)
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