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https://github.com/rafi1212122/PemukulPaku
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More Helpful Help Command (#5)
* Deleted TestCommand.cs No longer needed. * Update AbyssCommand.cs Added a command to adjust the player's bracket at will. * Update User.cs Added Abyss Group Value * Update Command.cs Added Examples[] to the constructor and handler. * Update HelpCommand.cs Made the Help command more helpful! * Update AbyssCommand.cs Added Help Examples * Update GiveCommand.cs Added help examples, handles negative inputs again, added more aliases, can add or remove materials by ID, can now for add all skipped characters with `give avatars-scuffed` * Update AbyssCommand.cs missed a quote * Update UltraEndlessGetMainDataReqHandler.cs Bracket can now be set with commands. Need to unscuff the fight cycle. * Update GiveCommand.cs Cheeky give gold command * Further refined the Help Command --------- Co-authored-by: TerminalAide0017 <Sucks@code>
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@@ -1,4 +1,4 @@
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using Common.Utils;
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using Common.Utils;
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using System.Reflection;
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using PemukulPaku.GameServer.Game;
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@@ -16,6 +16,7 @@ namespace PemukulPaku.GameServer.Commands
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public static readonly Logger c = new("Command", ConsoleColor.Cyan, false);
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public string Name = string.Empty;
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public string Description = string.Empty;
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public string[] Examples = Array.Empty<string>();
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public CommandType CmdType = CommandType.Player;
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/// <summary>
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@@ -63,13 +64,15 @@ namespace PemukulPaku.GameServer.Commands
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{
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public string Name { get; }
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public string Description { get; }
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public string[] Examples { get; }
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public CommandType CmdType { get; }
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public CommandHandler(string name, string description, CommandType type = CommandType.Player)
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public CommandHandler(string name, string description, CommandType type = CommandType.Player, params string[] examples)
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{
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Name = name;
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Description = description;
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CmdType = type;
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Examples = examples;
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}
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}
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@@ -98,6 +101,7 @@ namespace PemukulPaku.GameServer.Commands
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cmd.Name = attr.Name;
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cmd.Description = attr.Description;
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cmd.CmdType = attr.CmdType;
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cmd.Examples = attr.Examples;
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Commands.Add(cmd);
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#if DEBUG
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