mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-13 18:04:33 +01:00
set dress, set bio & set birthday
This commit is contained in:
@@ -104,6 +104,8 @@ namespace Common.Database
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public void AddFragment(uint num) { Fragment += num; }
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public void AddFragment(uint num) { Fragment += num; }
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public void SetDress(uint dressId) { DressId = dressId; }
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public void LevelUpSkill(uint subSkillId, bool isLevelUpAll = false)
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public void LevelUpSkill(uint subSkillId, bool isLevelUpAll = false)
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{
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{
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AvatarSubSkillDataExcel? subSkillData = AvatarSubSkillData.GetInstance().FromId((int)subSkillId);
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AvatarSubSkillDataExcel? subSkillData = AvatarSubSkillData.GetInstance().FromId((int)subSkillId);
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22
GameServer/Handlers/ReportBirthdayReqHandler.cs
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22
GameServer/Handlers/ReportBirthdayReqHandler.cs
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@@ -0,0 +1,22 @@
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.ReportBirthdayReq)]
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internal class ReportBirthdayReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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ReportBirthdayReq Data = packet.GetDecodedBody<ReportBirthdayReq>();
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session.Player.User.BirthDate = (int)Data.Birthday;
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GetMainDataRsp mainDataRsp = new()
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{
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retcode = GetMainDataRsp.Retcode.Succ,
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Birthday = Data.Birthday
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};
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ReportBirthdayRsp Rsp = new() { retcode = ReportBirthdayRsp.Retcode.Succ };
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session.Send(Packet.FromProto(mainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(Rsp, CmdId.ReportBirthdayRsp));
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}
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}
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}
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34
GameServer/Handlers/SetDressReqHandler.cs
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34
GameServer/Handlers/SetDressReqHandler.cs
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@@ -0,0 +1,34 @@
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetDressReq)]
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internal class SetDressReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetDressReq Data = packet.GetDecodedBody<SetDressReq>();
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SetDressRsp Rsp = new() { retcode = SetDressRsp.Retcode.Succ };
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AvatarScheme? avatar = session.Player.AvatarList.Where(x => x.AvatarId == Data.AvatarId).FirstOrDefault();
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if (avatar is not null)
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{
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if (avatar.DressLists.Contains(Data.DressId))
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{
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avatar.SetDress(Data.DressId);
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session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
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}
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else
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{
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Rsp.retcode = SetDressRsp.Retcode.DressNotExist;
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}
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}
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else
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{
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Rsp.retcode = SetDressRsp.Retcode.AvatarNotExist;
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}
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session.Send(Packet.FromProto(Rsp, CmdId.SetDressRsp));
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}
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}
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}
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22
GameServer/Handlers/SetSelfDescReqHandler.cs
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22
GameServer/Handlers/SetSelfDescReqHandler.cs
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetSelfDescReq)]
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internal class SetSelfDescReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetSelfDescReq Data = packet.GetDecodedBody<SetSelfDescReq>();
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session.Player.User.SelfDesc = Data.SelfDesc;
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GetMainDataRsp mainDataRsp = new()
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{
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retcode = GetMainDataRsp.Retcode.Succ,
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SelfDesc = Data.SelfDesc
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};
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SetSelfDescRsp Rsp = new() { retcode = SetSelfDescRsp.Retcode.Succ };
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session.Send(Packet.FromProto(mainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(Rsp, CmdId.SetSelfDescRsp));
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}
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}
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}
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