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https://github.com/rafi1212122/PemukulPaku
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Affixes and Equipment (#2)
* Update Equipment.cs Added LVL and EXP params while adding some equipment * Update Equipment.cs changed params to the appropriate type and removed casting * Update Equipment.cs Removed unnecessary changes. * Update RefineStigmataRuneReqHandler.cs Simplified rolling * Update GiveCommand.cs Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well. * Update GiveCommand.cs Added more command aliases, > valks, valkyries, weap, wep, > weapons-all, weap-all, wep-all, stigmata-all, stigs-all added Avatar ID `316` to the blocked IDs list to prevent buggy behavior. (might add `avatars-all` to get them back) give weap/stigs 0 grants max level items without the `-all` equipment only gives the highest rarity of each weapon. * Update RefineStigmataRuneReqHandler.cs Affixes are now 90% functional * Update SelectNewStigmataRuneReqHandler.cs Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't) * Update AvatarCommand.cs Blocked Sus-Nya * Update AvatarCommand.cs bitwise -> logical OR * Update GiveCommand.cs bitwise -> logical OR * Update RefineStigmataRuneReqHandler.cs bitwise -> logical AND * Created Personal Abyss Command * Created abyss command * Update User.cs Stores personal Abyss Temperature * Update UltraEndlessGetMainDataReqHandler.cs Uses personal Abyss Temp
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@@ -69,7 +69,7 @@ namespace PemukulPaku.GameServer.Commands
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{
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
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if (avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316 ) continue; // Avoid APHO avatars
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avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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