Affixes and Equipment (#2)

* Update Equipment.cs

Added LVL and EXP params while adding some equipment

* Update Equipment.cs

changed params to the appropriate type and removed casting

* Update Equipment.cs

Removed unnecessary changes.

* Update RefineStigmataRuneReqHandler.cs

Simplified rolling

* Update GiveCommand.cs

Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well.

* Update GiveCommand.cs

Added more command aliases,
> valks, valkyries, weap, wep,
> weapons-all, weap-all, wep-all, stigmata-all, stigs-all

added Avatar ID `316` to the blocked IDs list to prevent buggy behavior.

(might add `avatars-all` to get them back)

give weap/stigs 0 grants max level items
without the `-all` equipment only gives the highest rarity of each weapon.

* Update RefineStigmataRuneReqHandler.cs

Affixes are now 90% functional

* Update SelectNewStigmataRuneReqHandler.cs

Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't)

* Update AvatarCommand.cs

Blocked Sus-Nya

* Update AvatarCommand.cs

bitwise -> logical OR

* Update GiveCommand.cs

bitwise -> logical OR

* Update RefineStigmataRuneReqHandler.cs

bitwise -> logical AND

* Created Personal Abyss Command

* Created abyss command

* Update User.cs

Stores personal Abyss Temperature

* Update UltraEndlessGetMainDataReqHandler.cs

Uses personal Abyss Temp
This commit is contained in:
TerminalAide0017
2023-06-06 16:47:08 -07:00
committed by GitHub
parent d479abd58c
commit f95f370a48
8 changed files with 206 additions and 44 deletions

View File

@@ -1,12 +1,14 @@
using Common;
using Common;
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
using Common.Database;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.UltraEndlessGetMainDataReq)]
internal class UltraEndlessGetMainDataReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
UltraEndlessGetMainDataRsp Rsp = new()
@@ -25,7 +27,7 @@ namespace PemukulPaku.GameServer.Handlers
CloseTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7 + 1200,
CurSeasonId = 1
},
DynamicHardLevel = 430,
DynamicHardLevel = session.Player.User.AbyssDynamicHard,
LastSettleInfo = new() { }
};
Rsp.MainData.SiteLists.AddRange(Common.Utils.ExcelReader.UltraEndlessSite.GetInstance().All.Where(x => x.SiteId > 1019).Select(siteData =>