Commit Graph

9 Commits

Author SHA1 Message Date
TerminalAide0017
f2e83c93dd More Helpful Help Command (#5)
* Deleted TestCommand.cs

No longer needed.

* Update AbyssCommand.cs

Added a command to adjust the player's bracket at will.

* Update User.cs

Added Abyss Group Value

* Update Command.cs

Added Examples[] to the constructor and handler.

* Update HelpCommand.cs

Made the Help command more helpful!

* Update AbyssCommand.cs

Added Help Examples

* Update GiveCommand.cs

Added help examples,
handles negative inputs again,
added more aliases,
can add or remove materials by ID,
can now for add all skipped characters with `give avatars-scuffed`

* Update AbyssCommand.cs

missed a quote

* Update UltraEndlessGetMainDataReqHandler.cs

Bracket can now be set with commands.

Need to unscuff the fight cycle.

* Update GiveCommand.cs

Cheeky give gold command

* Further refined the Help Command

---------

Co-authored-by: TerminalAide0017 <Sucks@code>
2023-06-09 14:23:54 +07:00
rafi1212122
cd2087f6cb CustomHead and Frame impl, with GetMainDataRsp fix 2023-06-07 10:21:58 +07:00
TerminalAide0017
f95f370a48 Affixes and Equipment (#2)
* Update Equipment.cs

Added LVL and EXP params while adding some equipment

* Update Equipment.cs

changed params to the appropriate type and removed casting

* Update Equipment.cs

Removed unnecessary changes.

* Update RefineStigmataRuneReqHandler.cs

Simplified rolling

* Update GiveCommand.cs

Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well.

* Update GiveCommand.cs

Added more command aliases,
> valks, valkyries, weap, wep,
> weapons-all, weap-all, wep-all, stigmata-all, stigs-all

added Avatar ID `316` to the blocked IDs list to prevent buggy behavior.

(might add `avatars-all` to get them back)

give weap/stigs 0 grants max level items
without the `-all` equipment only gives the highest rarity of each weapon.

* Update RefineStigmataRuneReqHandler.cs

Affixes are now 90% functional

* Update SelectNewStigmataRuneReqHandler.cs

Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't)

* Update AvatarCommand.cs

Blocked Sus-Nya

* Update AvatarCommand.cs

bitwise -> logical OR

* Update GiveCommand.cs

bitwise -> logical OR

* Update RefineStigmataRuneReqHandler.cs

bitwise -> logical AND

* Created Personal Abyss Command

* Created abyss command

* Update User.cs

Stores personal Abyss Temperature

* Update UltraEndlessGetMainDataReqHandler.cs

Uses personal Abyss Temp
2023-06-07 06:47:08 +07:00
rafi1212122
934e7475d7 use fragment material and avatar star up also prevent capt. exp overflow
this took wayyyyyyyyyy longer than it shoud be
2023-06-05 11:05:27 +07:00
rafi1212122
6a090b2917 Packets 😭 2023-05-29 20:42:34 +07:00
rafi1212122
761f9c130d at least you can end the stage 2023-05-29 06:55:15 +07:00
rafi1212122
358b2b7cca logger & tcp server 2023-05-25 21:46:59 +07:00
rafi1212122
f294d9faa4 login 💀 2023-05-25 15:28:43 +07:00
rafi1212122
8343f08f90 Http w/ dispatch 2023-05-24 17:18:36 +07:00