using Common.Database; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.SetClientDataReq)] internal class SetClientDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SetClientDataReq Data = packet.GetDecodedBody(); Common.Database.ClientData.SetClientData(session.Player.User.Uid, Data.ClientData.Type, Data.ClientData.Id, Data.ClientData.Data); session.Send(Packet.FromProto(new SetClientDataRsp() { retcode = SetClientDataRsp.Retcode.Succ, Id = Data.ClientData.Id, Type = Data.ClientData.Type }, CmdId.SetClientDataRsp)); } } }