using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetWarshipDataReq)] internal class GetWarshipDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetWarshipDataRsp Rsp = new() { retcode = GetWarshipDataRsp.Retcode.Succ, IsAll = true }; List Warships = new() { new() { WarshipId = 0, BgmPlayMode = 0, IsWeatherFixed = false, WeatherIdx = 0 }, new() { WarshipId = 400002, BgmPlayMode = 0, IsWeatherFixed = false, WeatherIdx = 0 }, new() { WarshipId = 400003, BgmPlayMode = 0, IsWeatherFixed = false, WeatherIdx = 0 }, new() { WarshipId = 400004, BgmPlayMode = 0, IsWeatherFixed = false, WeatherIdx = 0 }, new() { WarshipId = 400006, BgmPlayMode = 0, IsWeatherFixed = false, WeatherIdx = 0 } }; Rsp.WarshipLists.AddRange(Warships); session.Send(Packet.FromProto(Rsp, CmdId.GetWarshipDataRsp)); } } }