using Common; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetConfigReq)] internal class GetConfigReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetConfigRsp Rsp = new() { retcode = GetConfigRsp.Retcode.Succ, ServerCurTime = (uint)Global.GetUnixInSeconds(), }; session.Send(Packet.FromProto(Rsp, CmdId.GetConfigRsp)); } } }