using Common.Resources.Proto; using Common.Utils; using ProtoBuf; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.ChapterGroupGetDataReq)] internal class ChapterGroupGetDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { MemoryStream ms = new(Misc.StringToByteArray("08001212080112060801100118031206080210021803122208021206080310031803120608041004180312060805100518031206080610061803122a08031206080710071803120608081008180312060809100918031206080a100a18031206080b100b1803122208041206080c100c18031206080d100d18031206080e100e18031206080f100f18031212080512060810101018031206081110111803121a08061206081210121803120608131013180312060814101418031212080712060815101518031206081610161803121a0808120608171017180312060818101818031206081910191803121a08091206081a101a18031206081b101b18031206081c101c18031212080a1206081d101d18031206081e101e1802120a080b1206081f101f1802121a080c1206082010201803120608211021180312060822102218021212080d120608241024180312060825102518021801")); ChapterGroupGetDataRsp Rsp = Serializer.Deserialize(ms); session.Send(Packet.FromProto(Rsp, CmdId.ChapterGroupGetDataRsp)); } } }