using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetPlayerCardReq)] internal class GetPlayerCardReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetPlayerCardRsp Rsp = new() { retcode = GetPlayerCardRsp.Retcode.Succ, Type = PlayerCardType.CardAll, ElfIdLists = new uint[] { 0 }, AvatarIdLists = new uint[] { 0, 0, 0 }, }; Rsp.MedalLists.AddRange(new Medal[] { new Medal() { Id = 0, EndTime = 0, ExtraParam = 0 }, new Medal() { Id = 0, EndTime = 0, ExtraParam = 0 } }); session.Send(Packet.FromProto(Rsp, CmdId.GetPlayerCardRsp)); } } }