using Common.Database; using Common.Resources.Proto; using Common.Utils.ExcelReader; using PemukulPaku.GameServer.Game; namespace PemukulPaku.GameServer.Commands { [CommandHandler("avatar", "Add avatar to player account", CommandType.Player)] internal class AvatarCommand : Command { public override void Run(Session session, string[] args) { string action = args[0]; int avatarId = int.Parse(args[1]); Run(session.Player, args); session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq() { }, CmdId.GetEquipmentDataReq)); if (avatarId == -1) { session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { 0 } }, CmdId.GetAvatarDataReq)); } else { session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { (uint)avatarId } }, CmdId.GetAvatarDataReq)); } if (action == "modify") { List updatedAvatars = new(); if (avatarId == -1) { foreach (AvatarScheme av in session.Player.AvatarList) { updatedAvatars.Add(av.AvatarId); } } else { AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId); if (avatar is not null) { updatedAvatars.Add(avatar.AvatarId); } } session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = updatedAvatars.ToArray() }, CmdId.GetAvatarDataReq)); } } public override void Run(Player player, string[] args) { string action = args[0]; int avatarId = int.Parse(args[1]); string modType = args[2]; int value = int.Parse(args[3]); AvatarScheme? avatar; switch (action) { case "add": if (avatarId == -1) { foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All) { if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment); player.AvatarList = player.AvatarList.Append(avatar).ToArray(); } } else { avatar = Common.Database.Avatar.Create(avatarId, player.User.Uid, player.Equipment); player.AvatarList = player.AvatarList.Append(avatar).ToArray(); } player.Equipment.Save(); break; case "modify": if (avatarId == -1) { foreach (var av in player.AvatarList) { av.GetType()?.GetProperty(modType)?.SetValue(av, (uint)value, null); av.Save(); } } else { avatar = player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId); if (avatar is not null) { avatar.GetType()?.GetProperty(modType)?.SetValue(avatar, value, null); avatar.Save(); } else c.Error("Invalid AvatarScheme in avatar modify command"); } break; default: throw new ArgumentException("Unrecognized action"); } } } }