using Common.Database; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetMainDataReq)] internal class GetMainDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { UserScheme User = session.Player.User; GetMainDataRsp Rsp = new() { retcode = GetMainDataRsp.Retcode.Succ, AssistantAvatarId = (uint)User.AssistantAvatarId, Birthday = (uint)User.BirthDate, Nickname = User.Nick, Level = 4, Exp = (uint)User.Exp, FreeHcoin = (uint)User.Hcoin, Hcoin = (uint)User.Hcoin, CustomHeadId = 161001 }; session.Send(Packet.FromProto(Rsp, CmdId.GetMainDataRsp)); } } }