using System.Net.Sockets; using Common.Utils; namespace PemukulPaku.Gameserver { public class Session { public readonly string Id; public readonly TcpClient Client; public readonly Logger c; public Session(string id, TcpClient client) { Id = id; Client = client; c = new Logger(Id); Task.Run(() => ClientLoop(client)); } private void ClientLoop(TcpClient client) { NetworkStream stream = client.GetStream(); byte[] packetMagic = { 0x01, 0x23, 0x45, 0x67 }; // Magic start pattern byte[] packetEnd = { 0x89, 0xAB, 0xCD, 0xEF }; // Magic end pattern byte[] buffer = new byte[4096]; int bytesRead; try { while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0) { // Process the received bytes for (int i = 0; i < bytesRead; i++) { if (buffer[i] == packetMagic[0]) { bool found = true; for (int j = 1; j < packetMagic.Length; j++) { if (buffer[i + j] != packetMagic[j]) { found = false; break; } } if (found) { // Magic start pattern found int endIndex = Array.IndexOf(buffer, packetEnd[0], i + packetMagic.Length); if (endIndex != -1) { // Magic end pattern found int packetLength = endIndex - i + packetEnd.Length; byte[] packet = new byte[packetLength]; Array.Copy(buffer, i, packet, 0, packetLength); // Process the packet ProcessPacket(packet); // Update the buffer int remainingBytes = bytesRead - (i + packetLength); Array.Copy(buffer, i + packetLength, buffer, 0, remainingBytes); // Adjust the bytesRead value accordingly bytesRead = remainingBytes; i = -1; // Start processing from the beginning of the buffer again } else { // End pattern not found, break the loop and wait for more data break; } } } } } } catch (Exception ex) { if (Client != null) { c.Warn($"{Id} disconnected"); Server.GetInstance().Sessions.Remove(Id); } else { c.Error("TCP client error: " + ex.Message); } } finally { Server.GetInstance().LogClients(); }; } public void ProcessPacket(byte[] packet) { c.Debug("Received packet: " + BitConverter.ToString(packet).Replace("-", "")); } } }