using Common.Database; using Common.Resources.Proto; using Common.Utils.ExcelReader; using PemukulPaku.GameServer.Game; namespace PemukulPaku.GameServer.Commands { [CommandHandler("give", "Mass give resources", CommandType.Player)] internal class GiveCommand : Command { public override void Run(Session session, string[] args) { Run(session.Player, args); session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq() { }, CmdId.GetEquipmentDataReq)); session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { 0 } }, CmdId.GetAvatarDataReq)); } public override void Run(Player player, string[] args) { string action = args[0]; uint value = uint.Parse(args[1]); if (value == 0) value = 1; switch (action) { case "avatars": case "characters": case "chars": foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All) { if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment); player.AvatarList = player.AvatarList.Append(avatar).ToArray(); } break; case "weapons": foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All) { Weapon weapon = player.Equipment.AddWeapon(weaponData.Id); weapon.Level = value; } break; case "stigmata": case "stigs": foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All) { Stigmata stigmata = player.Equipment.AddStigmata(stigmataData.Id); stigmata.Level = value; } break; case "materials": case "matz": foreach (MaterialDataExcel materialData in MaterialData.GetInstance().All) { player.Equipment.AddMaterial(materialData.Id, (int)value); } break; case "dress": foreach (DressDataExcel dressData in DressData.GetInstance().All) { foreach (int avatarId in dressData.AvatarIdList) { AvatarScheme? avatar = player.AvatarList.ToList().Find(av => av.AvatarId == avatarId); if (avatar is not null) { avatar.DressLists = avatar.DressLists.Append((uint)dressData.DressId).ToArray(); avatar.Save(); } } } break; default: throw new ArgumentException("Unrecognized action"); } player.User.Save(); } } }