using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetBulletinReq)] internal class GetBulletinReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new GetBulletinRsp() { retcode = GetBulletinRsp.Retcode.Succ, IsAll = true }, CmdId.GetBulletinRsp)); } } }