using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetFrameDataReq)] internal class GetFrameDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetFrameDataRsp Rsp = new() { retcode = GetFrameDataRsp.Retcode.Succ, IsAll = true }; Rsp.FrameLists.Add(new FrameData() { Id = 200001 }); session.Send(Packet.FromProto(Rsp, CmdId.GetFrameDataRsp)); } } }