using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetGobackReq)] internal class GetGobackReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new GetGobackRsp() { retcode = GetGobackRsp.Retcode.Succ }, CmdId.GetGobackRsp)); } } }