using Common; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.ClientReportReq)] internal class ClientReportReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { ClientReportReq Data = packet.GetDecodedBody(); if((int)Global.config.VerboseLevel > 0) session.c.Warn($"ClientReport | {Data.ReportType} = {Data.ReportValue}"); session.Send(Packet.FromProto(new ClientReportRsp() { retcode = ClientReportRsp.Retcode.Succ }, CmdId.ClientReportRsp)); } } }