using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetAuthkeyReq)] internal class GetAuthkeyReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetAuthkeyReq Data = packet.GetDecodedBody(); GetAuthkeyRsp Rsp = new() { retcode = GetAuthkeyRsp.Retcode.Succ, AuthAppid = Data.AuthAppid, Authkey = "0", SignType = 2, AuthkeyVer = 1 }; session.Send(Packet.FromProto(Rsp, CmdId.GetAuthkeyRsp)); } } }