using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetCustomHeadDataReq)] internal class GetCustomHeadDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetCustomHeadDataRsp Rsp = new() { retcode = GetCustomHeadDataRsp.Retcode.Succ, IsAll = true }; Rsp.CustomHeadLists.Add(new CustomHead() { Id = 161001 }); session.Send(Packet.FromProto(Rsp, CmdId.GetCustomHeadDataRsp)); } } }