using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetGalInteractTriggerEventReq)] internal class GetGalInteractTriggerEventReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetGalInteractTriggerEventReq Data = packet.GetDecodedBody(); Random random = new (); GetGalInteractTriggerEventRsp Rsp = new() { retcode = GetGalInteractTriggerEventRsp.Retcode.Succ, AvatarId = Data.AvatarId, EventId = Data.EventIdLists[random.Next(0, Data.EventIdLists.Length - 1)] }; session.Send(Packet.FromProto(Rsp, CmdId.GetGalInteractTriggerEventRsp)); } } }