using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetLoginActivityReq)] internal class GetLoginActivityReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetLoginActivityRsp Rsp = new () { retcode = GetLoginActivityRsp.Retcode.Succ }; Rsp.LoginLists.Add(new LoginActivityData { Id = 581, LoginDays = 1, AcceptTime = session.Player.User.GetCreationTime(), DurationEndTime = session.Player.User.GetCreationTime() + 604800 * 2 }); session.Send(Packet.FromProto(Rsp, CmdId.GetLoginActivityRsp)); } } }